Fix airtight entities not getting invalidated and their vacuum not being fixed (#1876)
This commit is contained in:
@@ -4,6 +4,8 @@ using Robust.Server.Interfaces.GameObjects;
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Transform;
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
using Robust.Shared.GameObjects.Systems;
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.Map;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
@@ -14,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class AirtightComponent : Component, IMapInit
|
public class AirtightComponent : Component, IMapInit
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
|
|
||||||
private (GridId, MapIndices) _lastPosition;
|
private (GridId, MapIndices) _lastPosition;
|
||||||
|
|
||||||
public override string Name => "Airtight";
|
public override string Name => "Airtight";
|
||||||
@@ -56,7 +60,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
// down than the object magically not being airtight, so log one if the SnapGrid component
|
// down than the object magically not being airtight, so log one if the SnapGrid component
|
||||||
// is missing.
|
// is missing.
|
||||||
if (!Owner.EnsureComponent(out SnapGridComponent _))
|
if (!Owner.EnsureComponent(out SnapGridComponent _))
|
||||||
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition.ToString()} doesn't have a {nameof(SnapGridComponent)}");
|
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition.ToString()} didn't have a {nameof(SnapGridComponent)}");
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
}
|
}
|
||||||
@@ -81,12 +85,13 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
||||||
{
|
{
|
||||||
snapGrid.OnPositionChanged -= OnTransformMove;
|
snapGrid.OnPositionChanged -= OnTransformMove;
|
||||||
|
|
||||||
if (_fixVacuum)
|
|
||||||
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?
|
|
||||||
.FixVacuum(snapGrid.Position);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_fixVacuum)
|
||||||
|
{
|
||||||
|
var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
|
||||||
|
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.FixVacuum(mapIndices);
|
||||||
|
}
|
||||||
|
|
||||||
UpdatePosition();
|
UpdatePosition();
|
||||||
}
|
}
|
||||||
@@ -104,10 +109,8 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
|
|
||||||
private void UpdatePosition()
|
private void UpdatePosition()
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
|
var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
|
||||||
{
|
UpdatePosition(Owner.Transform.GridID, mapIndices);
|
||||||
UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdatePosition(GridId gridId, MapIndices pos)
|
private void UpdatePosition(GridId gridId, MapIndices pos)
|
||||||
|
|||||||
Reference in New Issue
Block a user