Clean up vending machines and port their visualizer (#10465)
This commit is contained in:
@@ -8,112 +8,79 @@ namespace Content.Shared.VendingMachines
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedVendingMachineComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// PrototypeID for the vending machine's inventory, see <see cref="VendingMachineInventoryPrototype"/>
|
||||
/// </summary>
|
||||
[DataField("pack", customTypeSerializer: typeof(PrototypeIdSerializer<VendingMachineInventoryPrototype>))]
|
||||
public string PackPrototypeId = string.Empty;
|
||||
|
||||
public TimeSpan AnimationDuration = TimeSpan.Zero;
|
||||
/// <summary>
|
||||
/// Used by the server to determine how long the vending machine stays in the "Deny" state.
|
||||
/// Used by the client to determine how long the deny animation should be played.
|
||||
/// </summary>
|
||||
[DataField("denyDelay")]
|
||||
public float DenyDelay = 2.0f;
|
||||
|
||||
[ViewVariables] public List<VendingMachineInventoryEntry> Inventory = new();
|
||||
[ViewVariables] public List<VendingMachineInventoryEntry> EmaggedInventory = new();
|
||||
[ViewVariables] public List<VendingMachineInventoryEntry> ContrabandInventory = new();
|
||||
/// <summary>
|
||||
/// Used by the server to determine how long the vending machine stays in the "Eject" state.
|
||||
/// The selected item is dispensed afer this delay.
|
||||
/// Used by the client to determine how long the deny animation should be played.
|
||||
/// </summary>
|
||||
[DataField("ejectDelay")]
|
||||
public float EjectDelay = 1.2f;
|
||||
|
||||
public List<VendingMachineInventoryEntry> AllInventory
|
||||
{
|
||||
get
|
||||
{
|
||||
var inventory = new List<VendingMachineInventoryEntry>(Inventory);
|
||||
[ViewVariables]
|
||||
public Dictionary<string, VendingMachineInventoryEntry> Inventory = new();
|
||||
|
||||
if (Emagged) inventory.AddRange(EmaggedInventory);
|
||||
if (Contraband) inventory.AddRange(ContrabandInventory);
|
||||
[ViewVariables]
|
||||
public Dictionary<string, VendingMachineInventoryEntry> EmaggedInventory = new();
|
||||
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
[ViewVariables]
|
||||
public Dictionary<string, VendingMachineInventoryEntry> ContrabandInventory = new();
|
||||
|
||||
public bool Emagged;
|
||||
public bool Contraband;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineVisuals
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VendingMachineInventoryEntry
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public InventoryType Type;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string ID;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public uint Amount;
|
||||
public VendingMachineInventoryEntry(InventoryType type, string id, uint amount)
|
||||
{
|
||||
VisualState,
|
||||
Inventory,
|
||||
Type = type;
|
||||
ID = id;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineVisualState
|
||||
{
|
||||
Normal,
|
||||
Off,
|
||||
Broken,
|
||||
Eject,
|
||||
Deny,
|
||||
}
|
||||
[Serializable, NetSerializable]
|
||||
public enum InventoryType : byte
|
||||
{
|
||||
Regular,
|
||||
Emagged,
|
||||
Contraband
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VendingMachineEjectMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly InventoryType Type;
|
||||
public readonly string ID;
|
||||
public VendingMachineEjectMessage(InventoryType type, string id)
|
||||
{
|
||||
Type = type;
|
||||
ID = id;
|
||||
}
|
||||
}
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineVisuals
|
||||
{
|
||||
VisualState
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class InventorySyncRequestMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VendingMachineInventoryMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly List<VendingMachineInventoryEntry> Inventory;
|
||||
public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
|
||||
{
|
||||
Inventory = inventory;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VendingMachineInventoryEntry
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)] public InventoryType Type;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string ID;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public uint Amount;
|
||||
public VendingMachineInventoryEntry(InventoryType type, string id, uint amount)
|
||||
{
|
||||
Type = type;
|
||||
ID = id;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineWireStatus : byte
|
||||
{
|
||||
Power,
|
||||
Access,
|
||||
Advertisement,
|
||||
Limiter
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum InventoryType : byte
|
||||
{
|
||||
Regular,
|
||||
Emagged,
|
||||
Contraband
|
||||
}
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineVisualState
|
||||
{
|
||||
Normal,
|
||||
Off,
|
||||
Broken,
|
||||
Eject,
|
||||
Deny,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
|
||||
|
||||
namespace Content.Shared.VendingMachines;
|
||||
@@ -18,17 +19,43 @@ public abstract class SharedVendingMachineSystem : EntitySystem
|
||||
if (!_prototypeManager.TryIndex(component.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
|
||||
return;
|
||||
|
||||
MetaData(uid).EntityName = packPrototype.Name;
|
||||
component.AnimationDuration = TimeSpan.FromSeconds(packPrototype.AnimationDuration);
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(VendingMachineVisuals.Inventory, component.PackPrototypeId);
|
||||
|
||||
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component);
|
||||
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component);
|
||||
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all of the vending machine's inventory. Only includes emagged and contraband inventories if
|
||||
/// <see cref="SharedVendingMachineComponent.Emagged"/> and <see cref="SharedVendingMachineComponent.Contraband"/>
|
||||
/// are <c>true</c> respectively.
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component"></param>
|
||||
/// <returns></returns>
|
||||
public List<VendingMachineInventoryEntry> GetAllInventory(EntityUid uid, SharedVendingMachineComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return new();
|
||||
|
||||
var inventory = new List<VendingMachineInventoryEntry>(component.Inventory.Values);
|
||||
|
||||
if (component.Emagged)
|
||||
inventory.AddRange(component.EmaggedInventory.Values);
|
||||
|
||||
if (component.Contraband)
|
||||
inventory.AddRange(component.ContrabandInventory.Values);
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public List<VendingMachineInventoryEntry> GetAvailableInventory(EntityUid uid, SharedVendingMachineComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return new();
|
||||
|
||||
return GetAllInventory(uid, component).Where(_ => _.Amount > 0).ToList();
|
||||
}
|
||||
|
||||
private void AddInventoryFromPrototype(EntityUid uid, Dictionary<string, uint>? entries,
|
||||
InventoryType type,
|
||||
SharedVendingMachineComponent? component = null)
|
||||
@@ -38,26 +65,26 @@ public abstract class SharedVendingMachineSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var inventory = new List<VendingMachineInventoryEntry>();
|
||||
var inventory = new Dictionary<string, VendingMachineInventoryEntry>();
|
||||
|
||||
foreach (var (id, amount) in entries)
|
||||
{
|
||||
if (_prototypeManager.HasIndex<EntityPrototype>(id))
|
||||
{
|
||||
inventory.Add(new VendingMachineInventoryEntry(type, id, amount));
|
||||
inventory.Add(id, new VendingMachineInventoryEntry(type, id, amount));
|
||||
}
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case InventoryType.Regular:
|
||||
component.Inventory.AddRange(inventory);
|
||||
component.Inventory = inventory;
|
||||
break;
|
||||
case InventoryType.Emagged:
|
||||
component.EmaggedInventory.AddRange(inventory);
|
||||
component.EmaggedInventory = inventory;
|
||||
break;
|
||||
case InventoryType.Contraband:
|
||||
component.ContrabandInventory.AddRange(inventory);
|
||||
component.ContrabandInventory = inventory;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.VendingMachines
|
||||
{
|
||||
[NetSerializable, Serializable]
|
||||
public sealed class VendingMachineInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public List<VendingMachineInventoryEntry> Inventory;
|
||||
|
||||
public VendingMachineInterfaceState(List<VendingMachineInventoryEntry> inventory)
|
||||
{
|
||||
Inventory = inventory;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VendingMachineEjectMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly InventoryType Type;
|
||||
public readonly string ID;
|
||||
public VendingMachineEjectMessage(InventoryType type, string id)
|
||||
{
|
||||
Type = type;
|
||||
ID = id;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum VendingMachineUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
}
|
||||
@@ -7,19 +7,9 @@ namespace Content.Shared.VendingMachines
|
||||
public sealed class VendingMachineInventoryPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataFieldAttribute]
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
[DataField("name")]
|
||||
public string Name { get; } = string.Empty;
|
||||
|
||||
[DataField("animationDuration")]
|
||||
public double AnimationDuration { get; }
|
||||
|
||||
// TODO make this a proper sprite specifier for yaml linting.
|
||||
[DataField("spriteName")]
|
||||
public string SpriteName { get; } = string.Empty;
|
||||
|
||||
[DataField("startingInventory")]
|
||||
public Dictionary<string, uint> StartingInventory { get; } = new();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user