make terminator immune to rev and zombie (#24239)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,5 +1,13 @@
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# stuff common to flesh and endoskeleton
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- type: entity
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- type: entity
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parent: MobHuman
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abstract: true
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id: MobTerminatorBase
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components:
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- type: ZombieImmune # yeah no
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- type: FlashImmunity # no brain to brainwash, eyes are robotic
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- type: entity
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parent: [MobHuman, MobTerminatorBase]
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id: MobHumanTerminator
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id: MobHumanTerminator
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# uses random name generator dont worry
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# uses random name generator dont worry
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name: exterminator
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name: exterminator
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@@ -92,6 +100,12 @@
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Blunt: 10
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Blunt: 10
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Structural: 10
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Structural: 10
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- type: RandomHumanoidAppearance
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- type: RandomHumanoidAppearance
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- Unimplantable # no brain to mindshield, no organic body to implant into
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- type: entity
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- type: entity
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parent:
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parent:
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@@ -99,6 +113,7 @@
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- MobCombat
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- MobCombat
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- MobDamageable
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- MobDamageable
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- MobSiliconBase
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- MobSiliconBase
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- MobTerminatorBase
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id: MobTerminatorEndoskeleton
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id: MobTerminatorEndoskeleton
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# you are now valid
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# you are now valid
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name: nt-800 "exterminator" endoskeleton
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name: nt-800 "exterminator" endoskeleton
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@@ -184,3 +199,5 @@
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- ShoesRequiredStepTriggerImmune
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- ShoesRequiredStepTriggerImmune
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# let mind transfer on gib work
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# let mind transfer on gib work
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- MindTransferTarget
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- MindTransferTarget
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# its just metal so no implants
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- Unimplantable
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@@ -18,6 +18,8 @@
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blacklist:
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blacklist:
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components:
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components:
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- Guardian # no holoparasite macrobomb wombo combo
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- Guardian # no holoparasite macrobomb wombo combo
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tags:
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- Unimplantable
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currentMode: Draw
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currentMode: Draw
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implanterSlot:
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implanterSlot:
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name: Implant
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name: Implant
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@@ -1139,6 +1139,9 @@
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- type: Tag
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- type: Tag
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id: TrashBag
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id: TrashBag
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- type: Tag
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id: Unimplantable
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- type: Tag
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- type: Tag
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id: Unstackable # To prevent things like atmos devices (filters etc) being stacked on one tile. See NoUnstackableInTile
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id: Unstackable # To prevent things like atmos devices (filters etc) being stacked on one tile. See NoUnstackableInTile
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