Fix a bunch of compiler warnigns.

This commit is contained in:
Pieter-Jan Briers
2020-06-08 14:44:11 +02:00
parent 101335debe
commit 433198a123
4 changed files with 6 additions and 6 deletions

View File

@@ -17,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Power
public class SolarControlConsoleBoundUserInterface : BoundUserInterface public class SolarControlConsoleBoundUserInterface : BoundUserInterface
{ {
[Dependency] [Dependency]
private IGameTiming _gameTiming; private IGameTiming _gameTiming = default;
private SolarControlWindow _window; private SolarControlWindow _window;
private SolarControlConsoleBoundInterfaceState _lastState = new SolarControlConsoleBoundInterfaceState(0, 0, 0, 0); private SolarControlConsoleBoundInterfaceState _lastState = new SolarControlConsoleBoundInterfaceState(0, 0, 0, 0);

View File

@@ -10,7 +10,7 @@ namespace Content.Client.GameObjects.EntitySystems
[UsedImplicitly] [UsedImplicitly]
public class InstrumentSystem : EntitySystem public class InstrumentSystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _gameTiming; [Dependency] private readonly IGameTiming _gameTiming = default;
public override void Initialize() public override void Initialize()
{ {

View File

@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Construction
} }
// OK WE'RE GOOD CONSTRUCTION STARTED. // OK WE'RE GOOD CONSTRUCTION STARTED.
EntitySystem.Get<AudioSystem>().Play("/Audio/items/deconstruct.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/deconstruct.ogg", Owner);
if (prototype.Stages.Count == 2) if (prototype.Stages.Count == 2)
{ {
// Exactly 2 stages, so don't make an intermediate frame. // Exactly 2 stages, so don't make an intermediate frame.

View File

@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.PDA
{ {
_idSlot.Insert(card.Owner); _idSlot.Insert(card.Owner);
ContainedID = card; ContainedID = card;
EntitySystem.Get<AudioSystem>().Play("/Audio/Guns/MagIn/batrifle_magin.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Guns/MagIn/batrifle_magin.ogg", Owner);
} }
/// <summary> /// <summary>
@@ -222,7 +222,7 @@ namespace Content.Server.GameObjects.Components.PDA
{ {
_lightOn = !_lightOn; _lightOn = !_lightOn;
_pdaLight.Enabled = _lightOn; _pdaLight.Enabled = _lightOn;
EntitySystem.Get<AudioSystem>().Play("/Audio/items/flashlight_toggle.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
UpdatePDAUserInterface(); UpdatePDAUserInterface();
} }
@@ -241,7 +241,7 @@ namespace Content.Server.GameObjects.Components.PDA
hands.PutInHandOrDrop(cardItemComponent); hands.PutInHandOrDrop(cardItemComponent);
ContainedID = null; ContainedID = null;
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/machine_switch.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/machine_switch.ogg", Owner);
UpdatePDAUserInterface(); UpdatePDAUserInterface();
} }