Fix some more "CentCom" instances (#9970)
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@@ -38,8 +38,8 @@ public sealed partial class ShuttleSystem
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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private MapId? _centcommMap;
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private EntityUid? _centcomm;
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private MapId? _centComMap;
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private EntityUid? _centCom;
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/// <summary>
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/// Used for multiple shuttle spawn offsets.
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@@ -367,8 +367,8 @@ public sealed partial class ShuttleSystem
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_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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EmergencyShuttleArrived = true;
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if (_centcommMap != null)
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_mapManager.SetMapPaused(_centcommMap.Value, false);
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if (_centComMap != null)
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_mapManager.SetMapPaused(_centComMap.Value, false);
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foreach (var comp in EntityQuery<StationDataComponent>(true))
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{
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@@ -415,21 +415,21 @@ public sealed partial class ShuttleSystem
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private void SetupEmergencyShuttle()
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{
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if (!_emergencyShuttleEnabled || _centcommMap != null && _mapManager.MapExists(_centcommMap.Value)) return;
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if (!_emergencyShuttleEnabled || _centComMap != null && _mapManager.MapExists(_centComMap.Value)) return;
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_centcommMap = _mapManager.CreateMap();
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_mapManager.SetMapPaused(_centcommMap.Value, true);
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_centComMap = _mapManager.CreateMap();
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_mapManager.SetMapPaused(_centComMap.Value, true);
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// Load CentCom
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var centcommPath = _configManager.GetCVar(CCVars.CentcommMap);
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var centComPath = _configManager.GetCVar(CCVars.CentcommMap);
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if (!string.IsNullOrEmpty(centcommPath))
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if (!string.IsNullOrEmpty(centComPath))
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{
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var (_, centcomm) = _loader.LoadBlueprint(_centcommMap.Value, "/Maps/centcomm.yml");
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_centcomm = centcomm;
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var (_, centcomm) = _loader.LoadBlueprint(_centComMap.Value, "/Maps/centcomm.yml");
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_centCom = centcomm;
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if (_centcomm != null)
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AddFTLDestination(_centcomm.Value, false);
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if (_centCom != null)
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AddFTLDestination(_centCom.Value, false);
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}
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else
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{
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@@ -444,10 +444,10 @@ public sealed partial class ShuttleSystem
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private void AddEmergencyShuttle(StationDataComponent component)
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{
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if (!_emergencyShuttleEnabled || _centcommMap == null || component.EmergencyShuttle != null) return;
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if (!_emergencyShuttleEnabled || _centComMap == null || component.EmergencyShuttle != null) return;
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// Load escape shuttle
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var (_, shuttle) = _loader.LoadBlueprint(_centcommMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
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var (_, shuttle) = _loader.LoadBlueprint(_centComMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
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{
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// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
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Offset = new Vector2(500f + _shuttleIndex, 0f)
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@@ -473,13 +473,13 @@ public sealed partial class ShuttleSystem
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_shuttleIndex = 0f;
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if (_centcommMap == null || !_mapManager.MapExists(_centcommMap.Value))
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if (_centComMap == null || !_mapManager.MapExists(_centComMap.Value))
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{
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_centcommMap = null;
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_centComMap = null;
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return;
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}
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_mapManager.DeleteMap(_centcommMap.Value);
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_mapManager.DeleteMap(_centComMap.Value);
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}
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/// <summary>
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