Escape pods (#14809)
* Namespace adjustments for days * pod * thanks rider * Fix the oop launch * Fixes * Fix stuff * eeeeeeeee * Fix * access * map * forgor * thing * Genericise escape pod fill
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using System.Threading;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.UserInterface;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem
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{
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/*
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* Handles the emergency shuttle's console and early launching.
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*/
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/// <summary>
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/// Has the emergency shuttle arrived?
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/// </summary>
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public bool EmergencyShuttleArrived { get; private set; }
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public bool EarlyLaunchAuthorized { get; private set; }
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/// <summary>
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/// How much time remaining until the shuttle consoles for emergency shuttles are unlocked?
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/// </summary>
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private float _consoleAccumulator = float.MinValue;
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/// <summary>
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/// How long after the transit is over to end the round.
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/// </summary>
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private readonly TimeSpan _bufferTime = TimeSpan.FromSeconds(5);
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleTransitTime"/>
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/// </summary>
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public float TransitTime { get; private set; }
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/// <summary>
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/// <see cref="CCVars.EmergencyShuttleAuthorizeTime"/>
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/// </summary>
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private float _authorizeTime;
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private CancellationTokenSource? _roundEndCancelToken;
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private const string EmergencyRepealAllAccess = "EmergencyShuttleRepealAll";
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private static readonly Color DangerColor = Color.Red;
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/// <summary>
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/// Have the emergency shuttles been authorised to launch at CentCom?
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/// </summary>
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private bool _launchedShuttles;
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private bool _leftShuttles;
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/// <summary>
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/// Have we announced the launch?
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/// </summary>
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private bool _announced;
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private void InitializeEmergencyConsole()
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{
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_configManager.OnValueChanged(CCVars.EmergencyShuttleTransitTime, SetTransitTime, true);
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_configManager.OnValueChanged(CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ComponentStartup>(OnEmergencyStartup);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleAuthorizeMessage>(OnEmergencyAuthorize);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
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SubscribeLocalEvent<EscapePodComponent, EntityUnpausedEvent>(OnEscapeUnpaused);
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}
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private void OnEmergencyOpenAttempt(EntityUid uid, EmergencyShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// I'm hoping ActivatableUI checks it's open before allowing these messages.
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if (!_configManager.GetCVar(CCVars.EmergencyEarlyLaunchAllowed))
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{
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args.Cancel();
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_popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), uid, args.User);
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}
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}
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private void SetAuthorizeTime(float obj)
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{
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_authorizeTime = obj;
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}
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private void SetTransitTime(float obj)
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{
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TransitTime = obj;
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}
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private void ShutdownEmergencyConsole()
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{
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_configManager.UnsubValueChanged(CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime);
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_configManager.UnsubValueChanged(CCVars.EmergencyShuttleTransitTime, SetTransitTime);
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}
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private void OnEmergencyStartup(EntityUid uid, EmergencyShuttleConsoleComponent component, ComponentStartup args)
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{
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UpdateConsoleState(uid, component);
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}
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private void UpdateEmergencyConsole(float frameTime)
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{
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// Add some buffer time so eshuttle always first.
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var minTime = -(TransitTime - (ShuttleSystem.DefaultStartupTime + ShuttleSystem.DefaultTravelTime + 1f));
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// TODO: I know this is shit but I already just cleaned up a billion things.
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if (_consoleAccumulator < minTime)
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{
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return;
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}
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_consoleAccumulator -= frameTime;
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// No early launch but we're under the timer.
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if (!_launchedShuttles && _consoleAccumulator <= _authorizeTime)
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{
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if (!EarlyLaunchAuthorized)
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AnnounceLaunch();
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}
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// Imminent departure
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if (!_launchedShuttles && _consoleAccumulator <= ShuttleSystem.DefaultStartupTime)
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{
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_launchedShuttles = true;
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if (CentComMap != null)
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{
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var dataQuery = AllEntityQuery<StationDataComponent>();
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while (dataQuery.MoveNext(out var comp))
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{
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if (!TryComp<ShuttleComponent>(comp.EmergencyShuttle, out var shuttle))
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continue;
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if (Deleted(CentCom))
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{
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// TODO: Need to get non-overlapping positions.
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_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
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new EntityCoordinates(
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_mapManager.GetMapEntityId(CentComMap.Value),
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_random.NextVector2(1000f)), _consoleAccumulator, TransitTime);
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}
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else
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{
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_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
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CentCom.Value, _consoleAccumulator, TransitTime, true);
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}
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}
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var podQuery = AllEntityQuery<EscapePodComponent>();
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var podLaunchOffset = 0.5f;
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// Stagger launches coz funny
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while (podQuery.MoveNext(out _, out var pod))
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{
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pod.LaunchTime = _timing.CurTime + TimeSpan.FromSeconds(podLaunchOffset);
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podLaunchOffset += _random.NextFloat(0.5f, 2.5f);
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}
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}
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}
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var podLaunchQuery = EntityQueryEnumerator<EscapePodComponent, ShuttleComponent>();
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while (podLaunchQuery.MoveNext(out var uid, out var pod, out var shuttle))
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{
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if (CentCom == null || pod.LaunchTime == null || pod.LaunchTime < _timing.CurTime)
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continue;
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// Don't dock them. If you do end up doing this then stagger launch.
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_shuttle.FTLTravel(uid, shuttle,
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CentCom.Value, hyperspaceTime: TransitTime);
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RemCompDeferred<EscapePodComponent>(uid);
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}
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// Departed
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if (!_leftShuttles && _consoleAccumulator <= 0f)
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{
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_leftShuttles = true;
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
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_roundEndCancelToken = new CancellationTokenSource();
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Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken.Token);
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}
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// All the others.
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if (_consoleAccumulator < minTime)
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{
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// Guarantees that emergency shuttle arrives first before anyone else can FTL.
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if (CentCom != null)
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_shuttle.AddFTLDestination(CentCom.Value, true);
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}
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}
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private void OnEmergencyRepealAll(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleRepealAllMessage args)
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{
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var player = args.Session.AttachedEntity;
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if (player == null) return;
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if (!_reader.FindAccessTags(player.Value).Contains(EmergencyRepealAllAccess))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player.Value, PopupType.Medium);
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return;
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}
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if (component.AuthorizedEntities.Count == 0)
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return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch REPEAL ALL by {args.Session:user}");
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-console-auth-revoked", ("remaining", component.AuthorizationsRequired)));
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component.AuthorizedEntities.Clear();
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UpdateAllEmergencyConsoles();
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}
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private void OnEmergencyRepeal(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleRepealMessage args)
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{
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var player = args.Session.AttachedEntity;
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if (player == null) return;
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if (!_idSystem.TryFindIdCard(player.Value, out var idCard) || !_reader.IsAllowed(idCard.Owner, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player.Value, PopupType.Medium);
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return;
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}
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// TODO: This is fucking bad
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if (!component.AuthorizedEntities.Remove(MetaData(idCard.Owner).EntityName)) return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch REPEAL by {args.Session:user}");
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var remaining = component.AuthorizationsRequired - component.AuthorizedEntities.Count;
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-console-auth-revoked", ("remaining", remaining)));
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CheckForLaunch(component);
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UpdateAllEmergencyConsoles();
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}
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private void OnEmergencyAuthorize(EntityUid uid, EmergencyShuttleConsoleComponent component, EmergencyShuttleAuthorizeMessage args)
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{
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var player = args.Session.AttachedEntity;
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if (player == null) return;
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if (!_idSystem.TryFindIdCard(player.Value, out var idCard) || !_reader.IsAllowed(idCard.Owner, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Session, PopupType.Medium);
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return;
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}
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// TODO: This is fucking bad
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if (!component.AuthorizedEntities.Add(MetaData(idCard.Owner).EntityName)) return;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle early launch AUTH by {args.Session:user}");
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var remaining = component.AuthorizationsRequired - component.AuthorizedEntities.Count;
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if (remaining > 0)
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_chatSystem.DispatchGlobalAnnouncement(
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Loc.GetString("emergency-shuttle-console-auth-left", ("remaining", remaining)),
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playSound: false, colorOverride: DangerColor);
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if (!CheckForLaunch(component))
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SoundSystem.Play("/Audio/Misc/notice1.ogg", Filter.Broadcast());
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UpdateAllEmergencyConsoles();
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}
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private void CleanupEmergencyConsole()
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{
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_announced = false;
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_roundEndCancelToken = null;
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_leftShuttles = false;
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_launchedShuttles = false;
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_consoleAccumulator = float.MinValue;
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EarlyLaunchAuthorized = false;
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EmergencyShuttleArrived = false;
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}
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private void UpdateAllEmergencyConsoles()
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{
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foreach (var comp in EntityQuery<EmergencyShuttleConsoleComponent>(true))
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{
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UpdateConsoleState(comp.Owner, comp);
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}
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}
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private void UpdateConsoleState(EntityUid uid, EmergencyShuttleConsoleComponent component)
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{
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var auths = new List<string>();
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foreach (var auth in component.AuthorizedEntities)
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{
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auths.Add(auth);
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}
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_uiSystem.GetUiOrNull(uid, EmergencyConsoleUiKey.Key)?.SetState(new EmergencyConsoleBoundUserInterfaceState()
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{
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EarlyLaunchTime = EarlyLaunchAuthorized ? _timing.CurTime + TimeSpan.FromSeconds(_consoleAccumulator) : null,
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Authorizations = auths,
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AuthorizationsRequired = component.AuthorizationsRequired,
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});
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}
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private bool CheckForLaunch(EmergencyShuttleConsoleComponent component)
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{
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if (component.AuthorizedEntities.Count < component.AuthorizationsRequired || EarlyLaunchAuthorized)
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return false;
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EarlyLaunch();
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return true;
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}
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/// <summary>
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/// Attempts to early launch the emergency shuttle if not already done.
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/// </summary>
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public bool EarlyLaunch()
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{
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if (EarlyLaunchAuthorized || !EmergencyShuttleArrived || _consoleAccumulator <= _authorizeTime) return false;
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_logger.Add(LogType.EmergencyShuttle, LogImpact.Extreme, $"Emergency shuttle launch authorized");
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_consoleAccumulator = _authorizeTime;
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EarlyLaunchAuthorized = true;
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RaiseLocalEvent(new EmergencyShuttleAuthorizedEvent());
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AnnounceLaunch();
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UpdateAllEmergencyConsoles();
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return true;
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}
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private void AnnounceLaunch()
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{
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if (_announced) return;
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_announced = true;
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_chatSystem.DispatchGlobalAnnouncement(
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Loc.GetString("emergency-shuttle-launch-time", ("consoleAccumulator", $"{_consoleAccumulator:0}")),
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playSound: false,
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colorOverride: DangerColor);
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SoundSystem.Play("/Audio/Misc/notice1.ogg", Filter.Broadcast());
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}
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public bool DelayEmergencyRoundEnd()
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{
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if (_roundEndCancelToken == null) return false;
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_roundEndCancelToken?.Cancel();
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_roundEndCancelToken = null;
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return true;
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}
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}
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