Escape pods (#14809)
* Namespace adjustments for days * pod * thanks rider * Fix the oop launch * Fixes * Fix stuff * eeeeeeeee * Fix * access * map * forgor * thing * Genericise escape pod fill
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@@ -1,15 +1,16 @@
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using Content.Server.Doors.Systems;
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using Content.Server.Shuttles.Components;
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using Content.Shared.CCVar;
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using Content.Server.Stunnable;
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using Content.Shared.GameTicking;
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using Content.Shared.Shuttles.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Shuttles.Systems
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{
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@@ -17,9 +18,18 @@ namespace Content.Server.Shuttles.Systems
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public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AirlockSystem _airlock = default!;
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly DoorSystem _doors = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly StunSystem _stuns = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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private ISawmill _sawmill = default!;
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@@ -34,9 +44,8 @@ namespace Content.Server.Shuttles.Systems
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base.Initialize();
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_sawmill = Logger.GetSawmill("shuttles");
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InitializeEmergencyConsole();
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InitializeEscape();
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InitializeFTL();
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InitializeGridFills();
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InitializeIFF();
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InitializeImpact();
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@@ -53,24 +62,14 @@ namespace Content.Server.Shuttles.Systems
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateEmergencyConsole(frameTime);
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UpdateHyperspace(frameTime);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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CleanupEmergencyConsole();
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CleanupEmergencyShuttle();
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CleanupHyperspace();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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ShutdownEscape();
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ShutdownEmergencyConsole();
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}
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private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
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{
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// Easier than doing it in the comp and they don't have constructors.
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@@ -83,7 +82,8 @@ namespace Content.Server.Shuttles.Systems
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private void OnGridFixtureChange(GridFixtureChangeEvent args)
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{
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// Look this is jank but it's a placeholder until we design it.
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if (args.NewFixtures.Count == 0) return;
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if (args.NewFixtures.Count == 0)
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return;
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var uid = args.NewFixtures[0].Body.Owner;
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var manager = Comp<FixturesComponent>(uid);
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@@ -107,12 +107,12 @@ namespace Content.Server.Shuttles.Systems
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private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
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{
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if (!EntityManager.HasComponent<MapGridComponent>(component.Owner))
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if (!EntityManager.HasComponent<MapGridComponent>(uid))
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{
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return;
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}
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if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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{
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return;
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}
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@@ -125,7 +125,8 @@ namespace Content.Server.Shuttles.Systems
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public void Toggle(EntityUid uid, ShuttleComponent component)
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{
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if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent)) return;
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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return;
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component.Enabled = !component.Enabled;
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@@ -164,7 +165,7 @@ namespace Content.Server.Shuttles.Systems
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// None of the below is necessary for any cleanup if we're just deleting.
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if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
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if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
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if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
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{
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return;
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}
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