Fix rsi sprite access for verbs (#14284)

This commit is contained in:
metalgearsloth
2023-02-26 18:48:57 +11:00
committed by GitHub
parent a6d0c9b129
commit 44fb8a9e2d
53 changed files with 313 additions and 271 deletions

View File

@@ -6,6 +6,7 @@ using Content.Shared.Examine;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Construction
{
@@ -44,7 +45,8 @@ namespace Content.Server.Construction
//verb.Category = VerbCategories.Construction;
//TODO VERBS add more construction verbs? Until then, removing construction category
verb.Text = Loc.GetString("deconstructible-verb-begin-deconstruct");
verb.IconTexture = "/Textures/Interface/hammer_scaled.svg.192dpi.png";
verb.Icon = new SpriteSpecifier.Texture(
new ResourcePath("/Textures/Interface/hammer_scaled.svg.192dpi.png"));
verb.Act = () =>
{

View File

@@ -53,7 +53,7 @@ public sealed partial class ConstructionSystem
Text = Loc.GetString("machine-upgrade-examinable-verb-text"),
Message = Loc.GetString("machine-upgrade-examinable-verb-message"),
Category = VerbCategory.Examine,
IconTexture = "/Textures/Interface/VerbIcons/pickup.svg.192dpi.png"
Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/pickup.svg.192dpi.png"))
};
args.Verbs.Add(verb);