"""апгрейд""" QuickDialogSystem (#133)
* It's a surprise tool that will help us later * Are you feeling it now mr. krabs? * ой блять * транслате
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@@ -2,6 +2,9 @@ using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Sandboxing;
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using Robust.Client.UserInterface;
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using System.Linq;
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namespace Content.Client.UserInterface.Controls;
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@@ -31,7 +34,9 @@ public sealed partial class DialogWindow : FancyWindow
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/// </summary>
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private bool _finished;
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private List<(string, LineEdit)> _promptLines;
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private List<(string, Func<string>)> _promptLines;
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private delegate (Control, Func<string>) ControlConstructor(Func<string, bool> verifier, string name, QuickDialogEntry entry, bool last);// are you feeling it now mr krabs?
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/// <summary>
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/// Create and open a new dialog with some prompts.
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@@ -61,29 +66,38 @@ public sealed partial class DialogWindow : FancyWindow
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var box = new BoxContainer();
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box.AddChild(new Label() { Text = entry.Prompt, HorizontalExpand = true, SizeFlagsStretchRatio = 0.5f });
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var edit = new LineEdit() { HorizontalExpand = true };
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//var edit = new LineEdit() { HorizontalExpand = true };
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(Func<string, bool>, string) pair = entry.Type switch
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// walkthrough:
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// second item in this tuple is a verifier function for controls who have that option
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// third item is a backup name in case we have not been provided with one from the server
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// first item is a function that takes the other two, the QuickDialogEntry for it, a bool of whether it's the last control in the window,
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// and returns another tuple:
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// item 1 is the control itself
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// item 2 is a Func<string>, a """generic""" function that returns whatever user has done with the control
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(ControlConstructor, Func<string, bool>?, string) notapairanymore = entry.Type switch
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{
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QuickDialogEntryType.Integer => (VerifyInt, "integer"),
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QuickDialogEntryType.Float => (VerifyFloat, "float"),
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QuickDialogEntryType.ShortText => (VerifyShortText, "short-text"),
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QuickDialogEntryType.LongText => (VerifyLongText, "long-text"),
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QuickDialogEntryType.Integer => (SetupLineEditNumber, VerifyInt, "integer"),
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QuickDialogEntryType.Float => (SetupLineEditNumber, VerifyFloat, "float"),
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QuickDialogEntryType.ShortText => (SetupLineEdit, VerifyShortText, "short-text"),
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QuickDialogEntryType.LongText => (SetupLineEdit, VerifyLongText, "long-text"),
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QuickDialogEntryType.Hex16 => (SetupLineEditHex, VerifyHex16, "hex16"),
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QuickDialogEntryType.Boolean => (SetupCheckBox, null, "boolean"),
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QuickDialogEntryType.Void => (SetupVoid, null, "void"),
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_ => throw new ArgumentOutOfRangeException()
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};
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var (valid, name) = pair;
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var (setup, valid, name) = notapairanymore;
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edit.IsValid += valid;
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// try use placeholder from the caller, fall back to the generic one for whatever type is being validated.
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edit.PlaceHolder = entry.Placeholder ?? Loc.GetString($"quick-dialog-ui-{name}");
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// Last text box gets enter confirmation.
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// Only the last so you don't accidentally confirm early.
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if (i == entries.Count - 1)
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edit.OnTextEntered += _ => Confirm();
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var (control, returner) = setup(valid!, entry.Placeholder ?? Loc.GetString($"quick-dialog-ui-{name}"), entry, i == entries.Count - 1); // ARE YOU FEELING IT NOW MR KRABS?
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// yes, valid can be null
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// yes, i am just going to ignore that
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// go fuck yourself
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_promptLines.Add((entry.FieldId, returner));
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_promptLines.Add((entry.FieldId, edit));
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box.AddChild(edit);
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box.AddChild(control);
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Prompts.AddChild(box);
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}
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@@ -110,9 +124,9 @@ public sealed partial class DialogWindow : FancyWindow
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private void Confirm()
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{
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var results = new Dictionary<string, string>();
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foreach (var (field, edit) in _promptLines)
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foreach (var (field, returner) in _promptLines)
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{
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results[field] = edit.Text;
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results[field] = returner();
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}
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_finished = true;
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@@ -143,5 +157,57 @@ public sealed partial class DialogWindow : FancyWindow
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return input.Length <= 2000;
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}
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private bool VerifyHex16(string input)
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{
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return input.Length <= 4 && int.TryParse(input, System.Globalization.NumberStyles.HexNumber, null, out int _);
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}
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private (Control, Func<string>) SetupLineEdit(Func<string, bool> valid, string name, QuickDialogEntry entry, bool last) // oh shit i'm feeling it
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{
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var edit = new LineEdit() { HorizontalExpand = true };
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edit.IsValid += valid;
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// try use placeholder from the caller, fall back to the generic one for whatever type is being validated.
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edit.PlaceHolder = name;
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// Last text box gets enter confirmation.
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// Only the last so you don't accidentally confirm early.
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if (last)
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edit.OnTextEntered += _ => Confirm();
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return (edit, () => {return edit.Text;} );
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}
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private (Control, Func<string>) SetupLineEditNumber(Func<string, bool> valid, string name, QuickDialogEntry entry, bool last)
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{
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var (control, returner) = SetupLineEdit(valid, name, entry, last);
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var le = (LineEdit) control;
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le.Text = "0";
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return (control, ()=> le.Text.Length > 0 ? le.Text : "0"); // Otherwise you'll get kicked for malformed data
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}
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private (Control, Func<string>) SetupLineEditHex(Func<string, bool> valid, string name, QuickDialogEntry entry, bool last)
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{
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var (control, returner) = SetupLineEditNumber(valid, name, entry, last);
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((LineEdit) control).OnTextChanged += e => { e.Control.Text = e.Text.ToUpper(); };
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return (control, returner);
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}
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private (Control, Func<string>) SetupCheckBox(Func<string, bool> _, string name, QuickDialogEntry entry, bool last)
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{
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var check = new CheckBox() { HorizontalExpand = true, HorizontalAlignment = HAlignment.Right };
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check.Text = name;
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return (check, () => { return check.Pressed ? "true" : "false"; });
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}
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private (Control, Func<string>) SetupVoid(Func<string, bool> _, string __, QuickDialogEntry ___, bool ____)
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{
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var control = new Control();
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control.Visible = false;
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return (control, () => "" );
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}
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#endregion
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}
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