Call reload protoypes on admin changes (#13160)
* Call reload protoypes on admin changes Fixes NPCs not working after engine change. * Also chems * other fixes
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@@ -16,7 +16,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var coordinates = Transform(owner).Coordinates;
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_adminLogger.Add(LogType.ChemicalReaction, reaction.Impact,
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AdminLogger.Add(LogType.ChemicalReaction, reaction.Impact,
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$"Chemical reaction {reaction.ID:reaction} occurred with strength {unitReactions:strength} on entity {ToPrettyString(owner):metabolizer} at {coordinates}");
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SoundSystem.Play(reaction.Sound.GetSound(), Filter.Pvs(owner, entityManager:EntityManager), owner);
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