Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
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121
Content.Server/Body/Systems/StomachSystem.cs
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121
Content.Server/Body/Systems/StomachSystem.cs
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.Body.Systems
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{
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public class StomachSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public const string DefaultSolutionName = "stomach";
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public override void Initialize()
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{
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SubscribeLocalEvent<StomachComponent, ComponentInit>(OnComponentInit);
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}
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public override void Update(float frameTime)
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{
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foreach (var (stomach, mech, sol)
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in EntityManager.EntityQuery<StomachComponent, MechanismComponent, SolutionContainerManagerComponent>(false))
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{
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if (mech.Body == null)
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continue;
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stomach.AccumulatedFrameTime += frameTime;
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if (stomach.AccumulatedFrameTime < stomach.UpdateInterval)
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continue;
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stomach.AccumulatedFrameTime -= stomach.UpdateInterval;
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// Get our solutions
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if (!_solutionContainerSystem.TryGetSolution(stomach.OwnerUid, DefaultSolutionName,
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out var stomachSolution, sol))
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continue;
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if (!_solutionContainerSystem.TryGetSolution(mech.Body.OwnerUid, stomach.BodySolutionName,
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out var bodySolution))
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continue;
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var transferSolution = new Solution();
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var queue = new RemQueue<StomachComponent.ReagentDelta>();
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foreach (var delta in stomach.ReagentDeltas)
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{
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delta.Increment(stomach.UpdateInterval);
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if (delta.Lifetime > stomach.DigestionDelay)
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{
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if (stomachSolution.ContainsReagent(delta.ReagentId, out var quant))
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{
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if (quant > delta.Quantity)
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quant = delta.Quantity;
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_solutionContainerSystem.TryRemoveReagent(stomach.OwnerUid, stomachSolution,
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delta.ReagentId, quant);
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transferSolution.AddReagent(delta.ReagentId, quant);
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}
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queue.Add(delta);
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}
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}
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foreach (var item in queue)
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{
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stomach.ReagentDeltas.Remove(item);
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}
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// Transfer everything to the body solution!
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_solutionContainerSystem.TryAddSolution(mech.Body.OwnerUid, bodySolution, transferSolution);
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}
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}
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private void OnComponentInit(EntityUid uid, StomachComponent component, ComponentInit args)
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{
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var solution = _solutionContainerSystem.EnsureSolution(uid, DefaultSolutionName);
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solution.MaxVolume = component.InitialMaxVolume;
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}
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public bool CanTransferSolution(EntityUid uid, Solution solution,
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SolutionContainerManagerComponent? solutions=null)
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{
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if (!Resolve(uid, ref solutions, false))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, DefaultSolutionName, out var stomachSolution, solutions))
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return false;
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// TODO: For now no partial transfers. Potentially change by design
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if (!stomachSolution.CanAddSolution(solution))
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return false;
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return true;
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}
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public bool TryTransferSolution(EntityUid uid, Solution solution,
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StomachComponent? stomach=null,
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SolutionContainerManagerComponent? solutions=null)
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{
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if (!Resolve(uid, ref stomach, ref solutions, false))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, DefaultSolutionName, out var stomachSolution, solutions)
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|| !CanTransferSolution(uid, solution, solutions))
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return false;
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_solutionContainerSystem.TryAddSolution(uid, stomachSolution, solution);
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// Add each reagent to ReagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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stomach.ReagentDeltas.Add(new StomachComponent.ReagentDelta(reagent.ReagentId, reagent.Quantity));
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}
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return true;
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}
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}
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}
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