Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces * test * slightly more namespace changes * remove * Hello????? * fuck you github test runner * reviews * oobsy!
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@@ -1,4 +1,4 @@
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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@@ -1,9 +1,9 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Body.Networks;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Respiratory;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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@@ -215,7 +215,7 @@ namespace Content.Server.Chemistry.EntitySystems
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[NotNullWhen(true)] out Solution? solution,
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SolutionContainerManagerComponent? solutionsMgr = null)
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{
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if (!Resolve(uid, ref solutionsMgr))
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if (!Resolve(uid, ref solutionsMgr, false))
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{
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solution = null;
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return false;
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@@ -1,4 +1,4 @@
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using JetBrains.Annotations;
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@@ -1,5 +1,5 @@
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using Content.Server.Body.Metabolism;
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using Content.Shared.Body.Metabolism;
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using Content.Server.Body.Components;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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