Convert piped atmos entity visualizers (#9200)

This commit is contained in:
TekuNut
2022-07-07 04:09:29 +01:00
committed by GitHub
parent fce5f59c55
commit 458d05b29b
17 changed files with 149 additions and 364 deletions

View File

@@ -0,0 +1,24 @@
using Content.Client.Atmos.Components;
using Robust.Client.GameObjects;
using Content.Shared.Atmos.Piping;
namespace Content.Client.Atmos.EntitySystems;
public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
{
if(TryComp<SpriteComponent>(uid, out var sprite)
&& args.Component.TryGetData<Color>(PipeColorVisuals.Color, out var color))
{
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[PipeVisualLayers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}
}
public enum PipeVisualLayers : byte
{
Pipe,
}