Apc device network and apc based light switch (#4908)

* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components

* Add extension cable components to prototypes

* Implement ApcNetwork
Implement ApcNetSwitch

* Fix ignoredComponents.cs

* Add friend attribute to new components

* Add construction graph for a light switch

* Address reviews

* Fix broken test

* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
This commit is contained in:
Julian Giebel
2021-10-24 01:23:19 +02:00
committed by GitHub
parent e7f352d6c2
commit 45caf25ea9
43 changed files with 678 additions and 237 deletions

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
@@ -13,24 +10,8 @@ namespace Content.Server.Power.Components
{
public override string Name => "PowerProvider";
public IEntity ProviderOwner => Owner;
/// <summary>
/// The max distance this can transmit power to <see cref="ApcPowerReceiverComponent"/>s from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
[DataField("powerTransferRange")]
private int _powerTransferRange = 3;
[ViewVariables] public List<ApcPowerReceiverComponent> LinkedReceivers { get; } = new();
/// <summary>
/// If <see cref="ApcPowerReceiverComponent"/>s should consider connecting to this.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; private set; } = true;
public void AddReceiver(ApcPowerReceiverComponent receiver)
{
LinkedReceivers.Add(receiver);
@@ -47,49 +28,6 @@ namespace Content.Server.Power.Components
Net?.QueueNetworkReconnect();
}
protected override void Startup()
{
base.Startup();
foreach (var receiver in FindAvailableReceivers())
{
receiver.Provider = this;
}
}
protected override void OnRemove()
{
Connectable = false;
var receivers = LinkedReceivers.ToArray();
foreach (var receiver in receivers)
{
receiver.Provider = null;
}
foreach (var receiver in receivers)
{
receiver.TryFindAndSetProvider();
}
base.OnRemove();
}
private IEnumerable<ApcPowerReceiverComponent> FindAvailableReceivers()
{
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesInRange(Owner, PowerTransferRange);
foreach (var entity in nearbyEntities)
{
if (entity.TryGetComponent<ApcPowerReceiverComponent>(out var receiver) &&
receiver.Connectable &&
receiver.NeedsProvider &&
receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) &&
distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
{
yield return receiver;
}
}
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddPowerProvider(this);
@@ -99,22 +37,5 @@ namespace Content.Server.Power.Components
{
apcNet.RemovePowerProvider(this);
}
private void SetPowerTransferRange(int newPowerTransferRange)
{
var receivers = LinkedReceivers.ToArray();
foreach (var receiver in receivers)
{
receiver.Provider = null;
}
_powerTransferRange = newPowerTransferRange;
foreach (var receiver in receivers)
{
receiver.TryFindAndSetProvider();
}
}
}
}

View File

@@ -23,47 +23,11 @@ namespace Content.Server.Power.Components
[RegisterComponent]
public class ApcPowerReceiverComponent : Component, IExamine
{
[ViewVariables] [ComponentDependency] private readonly IPhysBody? _physicsComponent = null;
public override string Name => "ApcPowerReceiver";
[ViewVariables]
public bool Powered => (MathHelper.CloseToPercent(NetworkLoad.ReceivingPower, Load) || !NeedsPower) && !PowerDisabled;
/// <summary>
/// The max distance from a <see cref="ApcPowerProviderComponent"/> that this can receive power from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int PowerReceptionRange { get => _powerReceptionRange; set => SetPowerReceptionRange(value); }
[DataField("powerReceptionRange")]
private int _powerReceptionRange = 3;
[ViewVariables]
public ApcPowerProviderComponent? Provider
{
get => _provider;
set
{
// Will get updated before power networks process.
NetworkLoad.LinkedNetwork = default;
_provider?.RemoveReceiver(this);
_provider = value;
value?.AddReceiver(this);
ApcPowerChanged();
}
}
private ApcPowerProviderComponent? _provider;
/// <summary>
/// If this should be considered for connection by <see cref="ApcPowerProviderComponent"/>s.
/// </summary>
public bool Connectable => Anchored;
private bool Anchored => _physicsComponent == null || _physicsComponent.BodyType == BodyType.Static;
[ViewVariables] public bool NeedsProvider => Provider == null;
/// <summary>
/// Amount of charge this needs from an APC per second to function.
/// </summary>
@@ -104,73 +68,11 @@ namespace Content.Server.Power.Components
DesiredPower = 5
};
protected override void Startup()
{
base.Startup();
if (NeedsProvider)
{
TryFindAndSetProvider();
}
if (_physicsComponent != null)
{
AnchorUpdate();
}
}
protected override void OnRemove()
{
_provider?.RemoveReceiver(this);
base.OnRemove();
}
public void TryFindAndSetProvider()
{
if (TryFindAvailableProvider(out var provider))
{
Provider = provider;
}
}
public void ApcPowerChanged()
{
OnNewPowerState();
}
private bool TryFindAvailableProvider([NotNullWhen(true)] out ApcPowerProviderComponent? foundProvider)
{
var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesInRange(Owner, PowerReceptionRange);
foreach (var entity in nearbyEntities)
{
if (entity.TryGetComponent<ApcPowerProviderComponent>(out var provider))
{
if (provider.Connectable)
{
if (provider.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance))
{
if (distance < Math.Min(PowerReceptionRange, provider.PowerTransferRange))
{
foundProvider = provider;
return true;
}
}
}
}
}
foundProvider = default;
return false;
}
private void SetPowerReceptionRange(int newPowerReceptionRange)
{
Provider = null;
_powerReceptionRange = newPowerReceptionRange;
TryFindAndSetProvider();
}
private void OnNewPowerState()
{
SendMessage(new PowerChangedMessage(Powered));
@@ -182,21 +84,6 @@ namespace Content.Server.Power.Components
}
}
public void AnchorUpdate()
{
if (Anchored)
{
if (NeedsProvider)
{
TryFindAndSetProvider();
}
}
else
{
Provider = null;
}
}
///<summary>
///Adds some markup to the examine text of whatever object is using this component to tell you if it's powered or not, even if it doesn't have an icon state to do this for you.
///</summary>

View File

@@ -0,0 +1,33 @@
using System.Collections.Generic;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableProviderComponent : Component
{
public override string Name => "ExtensionCableProvider";
/// <summary>
/// The max distance this can connect to <see cref="ExtensionCableReceiverComponent"/>s from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRange")]
public int TransferRange { get; set; } = 3;
[ViewVariables] public List<ExtensionCableReceiverComponent> LinkedReceivers { get; } = new();
/// <summary>
/// If <see cref="ExtensionCableReceiverComponent"/>s should consider connecting to this.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; set; } = true;
}
}

View File

@@ -0,0 +1,28 @@
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableReceiverComponent : Component
{
public override string Name => "ExtensionCableReceiver";
[ViewVariables]
public ExtensionCableProviderComponent? Provider { get; set; }
[ViewVariables]
public bool Connectable = false;
/// <summary>
/// The max distance from a <see cref="ExtensionCableProviderComponent"/> that this can receive power from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("receptionRange")]
public int ReceptionRange { get; set; } = 3;
}
}