Context menu UI backend refactor & better UX (#13318)
closes https://github.com/space-wizards/space-station-14/issues/9209
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@@ -3,6 +3,7 @@ using Content.Client.Examine;
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using Content.Client.Storage;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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@@ -12,6 +13,7 @@ using Content.Shared.Inventory.Events;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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@@ -23,10 +25,10 @@ namespace Content.Client.Inventory
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IUserInterfaceManager _ui = default!;
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[Dependency] private readonly ClientClothingSystem _clothingVisualsSystem = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly VerbSystem _verbs = default!;
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public Action<SlotData>? EntitySlotUpdate = null;
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public Action<SlotData>? OnSlotAdded = null;
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@@ -270,7 +272,7 @@ namespace Content.Client.Inventory
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if (!TryGetSlotEntity(uid, slot, out var item))
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return;
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_verbs.VerbMenu.OpenVerbMenu(item.Value);
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_ui.GetUIController<VerbMenuUIController>().OpenVerbMenu(item.Value);
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}
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public void UIInventoryActivateItem(string slot, EntityUid uid)
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