Context menu UI backend refactor & better UX (#13318)

closes https://github.com/space-wizards/space-station-14/issues/9209
This commit is contained in:
Kara
2023-01-07 21:24:52 -06:00
committed by GitHub
parent 17be16f1b1
commit 45da85fec6
14 changed files with 218 additions and 187 deletions

View File

@@ -3,10 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.CombatMode;
using Content.Client.ContextMenu.UI;
using Content.Client.Gameplay;
using Content.Shared.Input;
using Content.Shared.Verbs;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
@@ -20,34 +22,53 @@ namespace Content.Client.Verbs.UI
/// This class handles the displaying of the verb menu.
/// </summary>
/// <remarks>
/// In addition to the normal <see cref="ContextMenuPresenter"/> functionality, this also provides functions
/// In addition to the normal <see cref="ContextMenuUIController"/> functionality, this also provides functions
/// open a verb menu for a given entity, add verbs to it, and add server-verbs when the server response is
/// received.
/// </remarks>
public sealed class VerbMenuPresenter : ContextMenuPresenter
public sealed class VerbMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly ContextMenuUIController _context = default!;
private readonly CombatModeSystem _combatMode;
private readonly VerbSystem _verbSystem;
[UISystemDependency] private readonly CombatModeSystem _combatMode = default!;
[UISystemDependency] private readonly VerbSystem _verbSystem = default!;
public EntityUid CurrentTarget;
public SortedSet<Verb> CurrentVerbs = new();
public VerbMenuPresenter(CombatModeSystem combatMode, VerbSystem verbSystem)
/// <summary>
/// Separate from <see cref="ContextMenuUIController.RootMenu"/>, since we can open a verb menu as a submenu
/// of an entity menu element. If that happens, we need to be aware and close it properly.
/// </summary>
public ContextMenuPopup? OpenMenu = null;
public void OnStateEntered(GameplayState state)
{
IoCManager.InjectDependencies(this);
_combatMode = combatMode;
_verbSystem = verbSystem;
_context.OnContextKeyEvent += OnKeyBindDown;
_context.OnContextClosed += Close;
_verbSystem.OnVerbsResponse += HandleVerbsResponse;
}
public void OnStateExited(GameplayState state)
{
_context.OnContextKeyEvent -= OnKeyBindDown;
_context.OnContextClosed -= Close;
if (_verbSystem != null)
_verbSystem.OnVerbsResponse -= HandleVerbsResponse;
Close();
}
/// <summary>
/// Open a verb menu and fill it work verbs applicable to the given target entity.
/// Open a verb menu and fill it with verbs applicable to the given target entity.
/// </summary>
/// <param name="target">Entity to get verbs on.</param>
/// <param name="force">Used to force showing all verbs (mostly for admins).</param>
public void OpenVerbMenu(EntityUid target, bool force = false)
/// <param name="popup">
/// If this is not null, verbs will be placed into the given popup instead.
/// </param>
public void OpenVerbMenu(EntityUid target, bool force = false, ContextMenuPopup? popup=null)
{
if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} user ||
_combatMode.IsInCombatMode(user))
@@ -55,53 +76,59 @@ namespace Content.Client.Verbs.UI
Close();
var menu = popup ?? _context.RootMenu;
menu.MenuBody.DisposeAllChildren();
CurrentTarget = target;
CurrentVerbs = _verbSystem.GetVerbs(target, user, Verb.VerbTypes, force);
OpenMenu = menu;
// Fill in client-side verbs.
FillVerbPopup();
FillVerbPopup(menu);
// Add indicator that some verbs may be missing.
// I long for the day when verbs will all be predicted and this becomes unnecessary.
if (!target.IsClientSide())
{
AddElement(RootMenu, new ContextMenuElement(Loc.GetString("verb-system-waiting-on-server-text")));
_context.AddElement(menu, new ContextMenuElement(Loc.GetString("verb-system-waiting-on-server-text")));
}
// Show the menu
RootMenu.SetPositionLast();
// if popup isn't null (ie we are opening out of an entity menu element),
// assume that that is going to handle opening the submenu properly
if (popup != null)
return;
// Show the menu at mouse pos
menu.SetPositionLast();
var box = UIBox2.FromDimensions(_userInterfaceManager.MousePositionScaled.Position, (1, 1));
RootMenu.Open(box);
menu.Open(box);
}
/// <summary>
/// Fill the verb pop-up using the verbs stored in <see cref="CurrentVerbs"/>
/// </summary>
private void FillVerbPopup()
private void FillVerbPopup(ContextMenuPopup popup)
{
if (RootMenu == null)
return;
HashSet<string> listedCategories = new();
foreach (var verb in CurrentVerbs)
{
if (verb.Category == null)
{
var element = new VerbMenuElement(verb);
AddElement(RootMenu, element);
_context.AddElement(popup, element);
}
else if (listedCategories.Add(verb.Category.Text))
AddVerbCategory(verb.Category);
AddVerbCategory(verb.Category, popup);
}
RootMenu.InvalidateMeasure();
popup.InvalidateMeasure();
}
/// <summary>
/// Add a verb category button to the pop-up
/// </summary>
public void AddVerbCategory(VerbCategory category)
public void AddVerbCategory(VerbCategory category, ContextMenuPopup popup)
{
// Get a list of the verbs in this category
List<Verb> verbsInCategory = new();
@@ -119,10 +146,10 @@ namespace Content.Client.Verbs.UI
return;
var element = new VerbMenuElement(category, verbsInCategory[0].TextStyleClass);
AddElement(RootMenu, element);
_context.AddElement(popup, element);
// Create the pop-up that appears when hovering over this element
element.SubMenu = new ContextMenuPopup(this, element);
element.SubMenu = new ContextMenuPopup(_context, element);
foreach (var verb in verbsInCategory)
{
var subElement = new VerbMenuElement(verb)
@@ -130,7 +157,7 @@ namespace Content.Client.Verbs.UI
IconVisible = drawIcons,
TextVisible = !category.IconsOnly
};
AddElement(element.SubMenu, subElement);
_context.AddElement(element.SubMenu, subElement);
}
element.SubMenu.MenuBody.Columns = category.Columns;
@@ -139,23 +166,23 @@ namespace Content.Client.Verbs.UI
/// <summary>
/// Add verbs from the server to <see cref="CurrentVerbs"/> and update the verb menu.
/// </summary>
public void AddServerVerbs(List<Verb>? verbs)
public void AddServerVerbs(List<Verb>? verbs, ContextMenuPopup popup)
{
RootMenu.MenuBody.DisposeAllChildren();
popup.MenuBody.DisposeAllChildren();
// Verbs may be null if the server does not think we can see the target entity. This **should** not happen.
if (verbs == null)
{
// remove "waiting for server..." and inform user that something went wrong.
AddElement(RootMenu, new ContextMenuElement(Loc.GetString("verb-system-null-server-response")));
_context.AddElement(popup, new ContextMenuElement(Loc.GetString("verb-system-null-server-response")));
return;
}
CurrentVerbs.UnionWith(verbs);
FillVerbPopup();
FillVerbPopup(popup);
}
public override void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args)
public void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args)
{
if (args.Function != EngineKeyFunctions.Use && args.Function != ContentKeyFunctions.ActivateItemInWorld)
return;
@@ -185,7 +212,7 @@ namespace Content.Client.Verbs.UI
if (verbElement.SubMenu.MenuBody.ChildCount != 1
|| verbElement.SubMenu.MenuBody.Children.First() is not VerbMenuElement verbMenuElement)
{
OpenSubMenu(verbElement);
_context.OpenSubMenu(verbElement);
return;
}
@@ -200,11 +227,11 @@ namespace Content.Client.Verbs.UI
if (verbElement.SubMenu == null)
{
var popupElement = new ConfirmationMenuElement(verb, "Confirm");
verbElement.SubMenu = new ContextMenuPopup(this, verbElement);
AddElement(verbElement.SubMenu, popupElement);
verbElement.SubMenu = new ContextMenuPopup(_context, verbElement);
_context.AddElement(verbElement.SubMenu, popupElement);
}
OpenSubMenu(verbElement);
_context.OpenSubMenu(verbElement);
}
else
{
@@ -212,11 +239,28 @@ namespace Content.Client.Verbs.UI
}
}
private void Close()
{
if (OpenMenu == null)
return;
OpenMenu.Close();
OpenMenu = null;
}
private void HandleVerbsResponse(VerbsResponseEvent msg)
{
if (OpenMenu == null || !OpenMenu.Visible || CurrentTarget != msg.Entity)
return;
AddServerVerbs(msg.Verbs, OpenMenu);
}
private void ExecuteVerb(Verb verb)
{
_verbSystem.ExecuteVerb(CurrentTarget, verb);
if (verb.CloseMenu)
_verbSystem.CloseAllMenus();
_context.Close();
}
}
}