Move static container helper functions to container system (#6382)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,24 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Rotatable;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Log;
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namespace Content.Shared.Pulling
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@@ -26,6 +15,7 @@ namespace Content.Shared.Pulling
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public abstract partial class SharedPullingSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public bool CanPull(EntityUid puller, EntityUid pulled)
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{
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@@ -54,7 +44,7 @@ namespace Content.Shared.Pulling
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return false;
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}
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if (!puller.IsInSameOrNoContainer(pulled))
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if (!_containerSystem.IsInSameOrNoContainer(puller, pulled))
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{
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return false;
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}
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