Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -126,12 +126,12 @@ namespace Content.Server.Chat
}
// Check if message exceeds the character limit if the sender is a player
if (source.TryGetComponent(out IActorComponent? actor) &&
if (source.TryGetComponent(out ActorComponent? actor) &&
message.Length > MaxMessageLength)
{
var feedback = Loc.GetString(MaxLengthExceededMessage, MaxMessageLength);
DispatchServerMessage(actor.playerSession, feedback);
DispatchServerMessage(actor.PlayerSession, feedback);
return;
}
@@ -199,7 +199,7 @@ namespace Content.Server.Chat
}
// Check if entity is a player
if (!source.TryGetComponent(out IActorComponent? actor))
if (!source.TryGetComponent(out ActorComponent? actor))
{
return;
}
@@ -207,7 +207,7 @@ namespace Content.Server.Chat
// Check if message exceeds the character limit
if (action.Length > MaxMessageLength)
{
DispatchServerMessage(actor.playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
DispatchServerMessage(actor.PlayerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}