Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -144,8 +144,8 @@ namespace Content.Server.GameObjects.Components.Body.Part
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(eventArgs.User.GetComponent<BasicActorComponent>().playerSession);
BodyPartSlotRequest(eventArgs.User.GetComponent<BasicActorComponent>().playerSession,
OpenSurgeryUI(eventArgs.User.GetComponent<ActorComponent>().PlayerSession);
BodyPartSlotRequest(eventArgs.User.GetComponent<ActorComponent>().PlayerSession,
toSend);
_surgeonCache = eventArgs.User;
_owningBodyCache = body;
@@ -164,12 +164,12 @@ namespace Content.Server.GameObjects.Components.Body.Part
private void ReceiveBodyPartSlot(int key)
{
if (_surgeonCache == null ||
!_surgeonCache.TryGetComponent(out IActorComponent? actor))
!_surgeonCache.TryGetComponent(out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.playerSession);
CloseSurgeryUI(actor.PlayerSession);
if (_owningBodyCache == null)
{
@@ -233,14 +233,14 @@ namespace Content.Server.GameObjects.Components.Body.Part
return;
}
if (!user.TryGetComponent(out IActorComponent? actor))
if (!user.TryGetComponent(out ActorComponent? actor))
{
return;
}
var groupController = IoCManager.Resolve<IConGroupController>();
if (!groupController.CanCommand(actor.playerSession, "attachbodypart"))
if (!groupController.CanCommand(actor.PlayerSession, "attachbodypart"))
{
return;
}