Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)
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@@ -705,8 +705,8 @@ namespace Content.Server.GameObjects.Components.GUI
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private static bool CanCommand(IEntity user)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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return user.TryGetComponent<IActorComponent>(out var player) &&
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groupController.CanCommand(player.playerSession, "setoutfit");
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return user.TryGetComponent<ActorComponent>(out var player) &&
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groupController.CanCommand(player.PlayerSession, "setoutfit");
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}
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}
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}
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@@ -76,9 +76,9 @@ namespace Content.Server.GameObjects.Components.GUI
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public override bool Drop(DragDropEventArgs args)
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{
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if (!args.User.TryGetComponent(out IActorComponent? actor)) return false;
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if (!args.User.TryGetComponent(out ActorComponent? actor)) return false;
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OpenUserInterface(actor.playerSession);
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OpenUserInterface(actor.PlayerSession);
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return true;
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}
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@@ -445,12 +445,12 @@ namespace Content.Server.GameObjects.Components.GUI
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protected override void Activate(IEntity user, StrippableComponent component)
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{
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if (!user.TryGetComponent(out IActorComponent? actor))
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if (!user.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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component.OpenUserInterface(actor.playerSession);
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component.OpenUserInterface(actor.PlayerSession);
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}
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}
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}
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