Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

View File

@@ -181,13 +181,13 @@ namespace Content.Server.GameObjects.Components.Kitchen
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor) || !Powered)
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor) || !Powered)
{
return;
}
_uiDirty = true;
UserInterface?.Toggle(actor.playerSession);
UserInterface?.Toggle(actor.PlayerSession);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)

View File

@@ -256,12 +256,12 @@ namespace Content.Server.GameObjects.Components.Kitchen
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
_uiDirty = true;
UserInterface?.Toggle(actor.playerSession);
UserInterface?.Toggle(actor.PlayerSession);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)