Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966)

This commit is contained in:
Vera Aguilera Puerto
2021-05-12 13:42:18 +02:00
committed by GitHub
parent 3319dc0599
commit 462cddf860
65 changed files with 220 additions and 220 deletions

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@@ -47,7 +47,7 @@ namespace Content.Server.Physics.Controllers
foreach (var (singularity, physics) in ComponentManager.EntityQuery<ServerSingularityComponent, PhysicsComponent>())
{
if (singularity.Owner.HasComponent<BasicActorComponent>()) continue;
if (singularity.Owner.HasComponent<ActorComponent>()) continue;
// TODO: Need to essentially use a push vector in a random direction for us PLUS
// Any entity colliding with our larger circlebox needs to have an impulse applied to itself.