diff --git a/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs b/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs index c56ed6537c..e7f4fdf703 100644 --- a/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs +++ b/Content.Shared/Damage/Components/DamageOnHighSpeedImpactComponent.cs @@ -1,5 +1,6 @@ using Content.Shared.Damage.Systems; using Robust.Shared.Audio; +using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.Damage.Components; @@ -7,7 +8,7 @@ namespace Content.Shared.Damage.Components; /// /// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed? /// -[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))] +[RegisterComponent, NetworkedComponent, Access(typeof(DamageOnHighSpeedImpactSystem))] public sealed partial class DamageOnHighSpeedImpactComponent : Component { [DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)]