Chill bounties + fixes (#23411)
* Chill bounties + fixes * localize * fix arbitage
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@@ -9,7 +9,7 @@ namespace Content.Shared.Cargo.Prototypes;
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/// that must be sold together in a labeled container in order
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/// to receive a monetary reward.
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/// </summary>
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[Prototype("cargoBounty"), Serializable, NetSerializable]
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[Prototype, Serializable, NetSerializable]
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public sealed partial class CargoBountyPrototype : IPrototype
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{
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/// <inheritdoc/>
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@@ -19,20 +19,26 @@ public sealed partial class CargoBountyPrototype : IPrototype
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/// <summary>
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/// The monetary reward for completing the bounty
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/// </summary>
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[DataField("reward", required: true)]
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[DataField(required: true)]
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public int Reward;
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/// <summary>
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/// A description for flava purposes.
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/// </summary>
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[DataField("description")]
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public string Description = string.Empty;
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[DataField]
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public LocId Description = string.Empty;
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/// <summary>
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/// The entries that must be satisfied for the cargo bounty to be complete.
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/// </summary>
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[DataField("entries", required: true)]
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[DataField( required: true)]
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public List<CargoBountyItemEntry> Entries = new();
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/// <summary>
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/// A prefix appended to the beginning of a bounty's ID.
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/// </summary>
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[DataField]
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public string IdPrefix = "NT";
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}
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[DataDefinition, Serializable, NetSerializable]
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@@ -41,7 +47,7 @@ public readonly partial record struct CargoBountyItemEntry()
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/// <summary>
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/// A whitelist for determining what items satisfy the entry.
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/// </summary>
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[DataField("whitelist", required: true)]
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[DataField(required: true)]
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public EntityWhitelist Whitelist { get; init; } = default!;
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// todo: implement some kind of simple generic condition system
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@@ -49,12 +55,12 @@ public readonly partial record struct CargoBountyItemEntry()
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/// <summary>
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/// How much of the item must be present to satisfy the entry
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/// </summary>
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[DataField("amount")]
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[DataField]
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public int Amount { get; init; } = 1;
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/// <summary>
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/// A player-facing name for the item.
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/// </summary>
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[DataField("name")]
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public string Name { get; init; } = string.Empty;
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[DataField]
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public LocId Name { get; init; } = string.Empty;
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}
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