Solution rejig (#12428)
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@@ -35,7 +35,7 @@ namespace Content.Server.Weapons.Ranged.Systems
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if (!projectileSolutionContainers.Any())
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return;
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var solutionPerProjectile = ammoSolution.CurrentVolume * (1 / projectileSolutionContainers.Count);
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var solutionPerProjectile = ammoSolution.Volume * (1 / projectileSolutionContainers.Count);
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foreach (var (projectileUid, projectileSolution) in projectileSolutionContainers)
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{
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