Predict tile-prying (#21167)
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@@ -3,6 +3,7 @@ using Content.Server.Administration;
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using Content.Server.Tools.Components;
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using Content.Shared.Administration;
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using Content.Shared.Maps;
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using Content.Shared.Tools.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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@@ -10,7 +11,7 @@ using Robust.Shared.Map;
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namespace Content.Server.Interaction
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{
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/// <summary>
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/// <see cref="TilePryingComponent.TryPryTile"/>
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/// <see cref="Shared.Tools.Components.TilePryingComponent.TryPryTile"/>
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/// </summary>
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[AdminCommand(AdminFlags.Debug)]
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sealed class TilePryCommand : IConsoleCommand
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