Predict tile-prying (#21167)
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@@ -1,3 +1,4 @@
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Robust.Shared.GameStates;
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@@ -107,6 +108,18 @@ namespace Content.Shared.Decals
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{
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// used by client-side overlay code
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}
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public virtual HashSet<(uint Index, Decal Decal)> GetDecalsInRange(EntityUid gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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{
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// NOOP on client atm.
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return new HashSet<(uint Index, Decal Decal)>();
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}
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public virtual bool RemoveDecal(EntityUid gridId, uint decalId, DecalGridComponent? component = null)
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{
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// NOOP on client atm.
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return true;
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}
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}
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// TODO: Pretty sure paul was moving this somewhere but just so people know
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