Fix door sound dampening (#4453)
This commit is contained in:
@@ -254,7 +254,8 @@ namespace Content.Server.Doors.Components
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
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{
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{
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SoundSystem.Play(Filter.Pvs(Owner), _tryOpenDoorSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _tryOpenDoorSound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-2));
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}
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}
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}
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}
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else
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else
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@@ -334,7 +335,7 @@ namespace Content.Server.Doors.Components
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if (OpenSound != null)
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if (OpenSound != null)
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{
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{
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SoundSystem.Play(Filter.Pvs(Owner), OpenSound.GetSound(),
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SoundSystem.Play(Filter.Pvs(Owner), OpenSound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-5));
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AudioParams.Default.WithVolume(-5));
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}
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}
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@@ -457,7 +458,7 @@ namespace Content.Server.Doors.Components
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if (CloseSound != null)
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if (CloseSound != null)
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{
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{
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SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(),
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SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-10));
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AudioParams.Default.WithVolume(-10));
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}
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}
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@@ -579,7 +580,7 @@ namespace Content.Server.Doors.Components
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}
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}
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LastDenySoundTime = _gameTiming.CurTime;
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LastDenySoundTime = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(Owner), DenySound.GetSound(),
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SoundSystem.Play(Filter.Pvs(Owner), DenySound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-3));
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AudioParams.Default.WithVolume(-3));
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}
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}
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