Fix door sound dampening (#4453)

This commit is contained in:
ShadowCommander
2021-08-11 20:52:06 -07:00
committed by GitHub
parent 044e69e7a5
commit 46d1e4f06f

View File

@@ -254,7 +254,8 @@ namespace Content.Server.Doors.Components
if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0) if (user.TryGetComponent(out HandsComponent? hands) && hands.Count == 0)
{ {
SoundSystem.Play(Filter.Pvs(Owner), _tryOpenDoorSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2)); SoundSystem.Play(Filter.Pvs(Owner), _tryOpenDoorSound.GetSound(), Owner,
AudioParams.Default.WithVolume(-2));
} }
} }
else else
@@ -334,7 +335,7 @@ namespace Content.Server.Doors.Components
if (OpenSound != null) if (OpenSound != null)
{ {
SoundSystem.Play(Filter.Pvs(Owner), OpenSound.GetSound(), SoundSystem.Play(Filter.Pvs(Owner), OpenSound.GetSound(), Owner,
AudioParams.Default.WithVolume(-5)); AudioParams.Default.WithVolume(-5));
} }
@@ -457,7 +458,7 @@ namespace Content.Server.Doors.Components
if (CloseSound != null) if (CloseSound != null)
{ {
SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(), SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(), Owner,
AudioParams.Default.WithVolume(-10)); AudioParams.Default.WithVolume(-10));
} }
@@ -579,7 +580,7 @@ namespace Content.Server.Doors.Components
} }
LastDenySoundTime = _gameTiming.CurTime; LastDenySoundTime = _gameTiming.CurTime;
SoundSystem.Play(Filter.Pvs(Owner), DenySound.GetSound(), SoundSystem.Play(Filter.Pvs(Owner), DenySound.GetSound(), Owner,
AudioParams.Default.WithVolume(-3)); AudioParams.Default.WithVolume(-3));
} }