Add support for multi-layer in-hand and clothing sprites (#6252)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -40,7 +41,7 @@ namespace Content.Shared.Hands.Components
|
||||
|
||||
// update hands GUI with new entity.
|
||||
if (Owner.TryGetContainer(out var containter))
|
||||
EntitySystem.Get<SharedHandsSystem>().UpdateHandVisuals(containter.Owner);
|
||||
EntitySystem.Get<SharedItemSystem>().VisualsChanged(Owner);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -3,8 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -18,6 +16,7 @@ using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
@@ -708,47 +707,6 @@ namespace Content.Shared.Hands.Components
|
||||
}
|
||||
}
|
||||
|
||||
#region visualizerData
|
||||
[Serializable, NetSerializable]
|
||||
public enum HandsVisuals : byte
|
||||
{
|
||||
VisualState
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class HandsVisualState : ICloneable
|
||||
{
|
||||
public List<HandVisualState> Hands { get; } = new();
|
||||
|
||||
public HandsVisualState(List<HandVisualState> hands)
|
||||
{
|
||||
Hands = hands;
|
||||
}
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
return new HandsVisualState(new List<HandVisualState>(Hands));
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct HandVisualState
|
||||
{
|
||||
public string RsiPath { get; }
|
||||
public string? EquippedPrefix { get; }
|
||||
public HandLocation Location { get; }
|
||||
public Color Color { get; }
|
||||
|
||||
public HandVisualState(string rsiPath, string? equippedPrefix, HandLocation location, Color color)
|
||||
{
|
||||
RsiPath = rsiPath;
|
||||
EquippedPrefix = equippedPrefix;
|
||||
Location = location;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class Hand
|
||||
{
|
||||
|
||||
@@ -1,13 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Hands.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Robust.Shared.GameObjects.SharedSpriteComponent;
|
||||
|
||||
namespace Content.Shared.Hands
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised directed at an item that needs to update its in-hand sprites/layers.
|
||||
/// </summary>
|
||||
public class GetInhandVisualsEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that owns the hand holding the item.
|
||||
/// </summary>
|
||||
public readonly EntityUid User;
|
||||
|
||||
public readonly HandLocation Location;
|
||||
|
||||
/// <summary>
|
||||
/// The layers that will be added to the entity that is holding this item.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that the actual ordering of the layers depends on the order in which they are added to this list;
|
||||
/// </remarks>
|
||||
public List<(string, PrototypeLayerData)> Layers = new();
|
||||
|
||||
public GetInhandVisualsEvent(EntityUid user, HandLocation location)
|
||||
{
|
||||
User = user;
|
||||
Location = location;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed at an item after its visuals have been updated.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Useful for systems/components that modify the visual layers that an item adds to a player. (e.g. RGB memes)
|
||||
/// </remarks>
|
||||
public class HeldVisualsUpdatedEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that is holding the item.
|
||||
/// </summary>
|
||||
public readonly EntityUid User;
|
||||
|
||||
/// <summary>
|
||||
/// The layers that this item is now revealing.
|
||||
/// </summary>
|
||||
public HashSet<string> RevealedLayers;
|
||||
|
||||
public HeldVisualsUpdatedEvent(EntityUid user, HashSet<string> revealedLayers)
|
||||
{
|
||||
User = user;
|
||||
RevealedLayers = revealedLayers;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when an entity item in a hand is deselected.
|
||||
/// </summary>
|
||||
|
||||
@@ -2,7 +2,6 @@ using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input.Binding;
|
||||
@@ -11,7 +10,6 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Shared.Hands
|
||||
{
|
||||
@@ -25,8 +23,7 @@ namespace Content.Shared.Hands
|
||||
|
||||
SubscribeAllEvent<RequestSetHandEvent>(HandleSetHand);
|
||||
SubscribeLocalEvent<SharedHandsComponent, EntRemovedFromContainerMessage>(HandleContainerRemoved);
|
||||
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerModified);
|
||||
SubscribeLocalEvent<SharedHandsComponent, ItemPrefixChangeEvent>(OnPrefixChanged);
|
||||
SubscribeLocalEvent<SharedHandsComponent, EntInsertedIntoContainerMessage>(HandleContainerInserted);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
|
||||
@@ -34,15 +31,6 @@ namespace Content.Shared.Hands
|
||||
.Register<SharedHandsSystem>();
|
||||
}
|
||||
|
||||
private void OnPrefixChanged(EntityUid uid, SharedHandsComponent component, ItemPrefixChangeEvent args)
|
||||
{
|
||||
// update hands visuals if this item is in a hand (rather then inventory or other container).
|
||||
if (component.HasHand(args.ContainerId))
|
||||
{
|
||||
UpdateHandVisuals(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
@@ -136,43 +124,25 @@ namespace Content.Shared.Hands
|
||||
|
||||
public abstract void PickupAnimation(EntityUid item, EntityCoordinates initialPosition, Vector2 finalPosition,
|
||||
EntityUid? exclude);
|
||||
#endregion
|
||||
|
||||
protected virtual void HandleContainerRemoved(EntityUid uid, SharedHandsComponent component, ContainerModifiedMessage args)
|
||||
{
|
||||
HandleContainerModified(uid, component, args);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region visuals
|
||||
private void HandleContainerModified(EntityUid uid, SharedHandsComponent hands, ContainerModifiedMessage args)
|
||||
protected virtual void HandleContainerModified(EntityUid uid, SharedHandsComponent hands, ContainerModifiedMessage args)
|
||||
{
|
||||
UpdateHandVisuals(uid, hands);
|
||||
// client updates hand visuals here.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the In-Hand sprites
|
||||
/// </summary>
|
||||
public virtual void UpdateHandVisuals(EntityUid uid, SharedHandsComponent? handComp = null, AppearanceComponent? appearance = null)
|
||||
private void HandleContainerInserted(EntityUid uid, SharedHandsComponent component, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!Resolve(uid, ref handComp, ref appearance, false))
|
||||
return;
|
||||
// un-rotate entities. needed for things like directional flashlights
|
||||
Transform(args.Entity).LocalRotation = 0;
|
||||
|
||||
var handsVisuals = new List<HandVisualState>();
|
||||
foreach (var hand in handComp.Hands)
|
||||
{
|
||||
if (hand.HeldEntity == null)
|
||||
continue;
|
||||
|
||||
if (!TryComp(hand.HeldEntity.Value, out SharedItemComponent? item) || item.RsiPath == null)
|
||||
continue;
|
||||
|
||||
var handState = new HandVisualState(item.RsiPath, item.EquippedPrefix, hand.Location, item.Color);
|
||||
handsVisuals.Add(handState);
|
||||
}
|
||||
|
||||
appearance.SetData(HandsVisuals.VisualState, new HandsVisualState(handsVisuals));
|
||||
HandleContainerModified(uid, component, args);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user