Adds linting support to SoundCollectionPrototype, fix linter errors.
Closes #4580
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@@ -64,7 +64,7 @@ namespace Content.Server.GameTicking
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public void ChooseRandomLobbySong()
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{
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DebugTools.Assert(_lobbyMusicInitialized);
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SetLobbySong(_robustRandom.Pick(_lobbyMusicCollection.PickFiles));
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SetLobbySong(_robustRandom.Pick(_lobbyMusicCollection.PickFiles).ToString());
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}
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/// <summary>
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@@ -246,7 +246,7 @@ namespace Content.Server.GameTicking
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RoundNumberMetric.Inc();
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RunLevel = GameRunLevel.PreRoundLobby;
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LobbySong = _robustRandom.Pick(_lobbyMusicCollection.PickFiles);
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LobbySong = _robustRandom.Pick(_lobbyMusicCollection.PickFiles).ToString();
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ResettingCleanup();
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PreRoundSetup();
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