add: laser, flamehider and silencer module for rifles
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Resources/Audio/White/Weapons/Modules/silence.ogg
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Resources/Audio/White/Weapons/Modules/silence.ogg
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@@ -12,7 +12,7 @@
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sprite: White/Objects/Weapons/modules.rsi
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size: Small
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shape:
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- 0,0,1,1
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- 0,0,0,0
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layers:
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- state: base
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map: ["enum.GunVisualLayers.Base"]
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@@ -23,10 +23,40 @@
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# modules
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- type: entity
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id: LightModule
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name: "light module for rifle"
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name: "light module"
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parent: BaseModule
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components:
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- type: Item
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- type: Sprite
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state: light
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- type: Appearance
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- type: entity
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id: LaserModule
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name: "laser module"
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parent: BaseModule
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components:
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- type: Item
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- type: Sprite
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state: laser
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- type: Appearance
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- type: entity
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id: FlameHiderModule
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name: "flamehider module"
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parent: BaseModule
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components:
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- type: Item
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- type: Sprite
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state: flamehider
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- type: Appearance
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- type: entity
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id: SilencerModule
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name: "silencer module"
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parent: BaseModule
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components:
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- type: Item
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- type: Sprite
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state: flamehider
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- type: Appearance
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Resources/Textures/White/Objects/Weapons/modules.rsi/laser.png
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Resources/Textures/White/Objects/Weapons/modules.rsi/laser.png
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@@ -9,6 +9,11 @@
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"states": [
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{
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"name": "light"
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},
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{
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"name": "laser"
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}, {
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"name": "flamehider"
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}
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]
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}
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