Increase gun item sizes (gun nerf) (#8683)
This commit is contained in:
@@ -31,7 +31,7 @@ public sealed partial class StorageSystem
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if (serverStorageComp != null && Insert(uid, ent, serverStorageComp))
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continue;
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Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {uid} but can't.");
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Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {ToPrettyString(uid)} but can't.");
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EntityManager.DeleteEntity(ent);
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}
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}
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@@ -143,7 +143,7 @@
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- type: StorageFill
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contents:
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- id: MagazineMagnumSubMachineGun
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amount: 6
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amount: 3
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- type: entity
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name: box of .40 Drozd (high-velocity) magazines
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@@ -154,7 +154,7 @@
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- type: StorageFill
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contents:
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- id: MagazineMagnumSubMachineGunHighVelocity
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amount: 6
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amount: 3
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- type: entity
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name: box of .40 Drozd (practice) magazines
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@@ -165,7 +165,7 @@
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- type: StorageFill
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contents:
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- id: MagazineMagnumSubMachineGunPractice
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amount: 6
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amount: 3
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- type: entity
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name: box of .40 Drozd (rubber) magazines
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@@ -176,7 +176,7 @@
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- type: StorageFill
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contents:
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- id: MagazineMagnumSubMachineGunRubber
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amount: 6
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amount: 3
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# Pistol
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- type: entity
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@@ -188,7 +188,7 @@
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- type: StorageFill
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contents:
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- id: MagazinePistolSubMachineGunTopMounted
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amount: 6
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amount: 3
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- type: entity
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name: box of Calico .35 auto magazines
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@@ -199,7 +199,7 @@
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- type: StorageFill
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contents:
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- id: MagazinePistolCalicoTopMounted
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amount: 6
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amount: 3
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- type: entity
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name: box of pistol .35 auto magazines
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@@ -10,6 +10,8 @@
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- CartridgeCaselessRifle
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proto: CartridgeCaselessRifle
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capacity: 60
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -10,6 +10,8 @@
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- CartridgeLightRifle
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proto: CartridgeLightRifle
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capacity: 50
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -9,6 +9,8 @@
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- CartridgeMagnum
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proto: CartridgeMagnum
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capacity: 60
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -10,6 +10,8 @@
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- CartridgePistol
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proto: CartridgePistol
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capacity: 60
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -9,6 +9,8 @@
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- CartridgeRifle
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proto: CartridgeRifle
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capacity: 60
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -13,6 +13,8 @@
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- CartridgeCaselessRifle
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proto: CartridgeCaselessRifle
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capacity: 30
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -39,6 +41,8 @@
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- type: BallisticAmmoProvider
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proto: CartridgeCaselessRifle
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capacity: 10
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- type: Item
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size: 3
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_rifle_mag_short.rsi
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layers:
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@@ -62,6 +66,8 @@
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- CartridgeCaselessRifle
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proto: CartridgeCaselessRifle
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capacity: 10
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- type: Item
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size: 5
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Magazine/CaselessRifle/caseless_pistol_mag.rsi
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layers:
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@@ -7,6 +7,8 @@
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- type: Tag
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tags:
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- MagazineHeavyRifle
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- type: Item
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size: 10
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- type: BallisticAmmoProvider
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capacity: 100
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- type: ContainerContainer
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@@ -14,6 +14,8 @@
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- CartridgeLightRifle
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proto: CartridgeLightRifle
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capacity: 30
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -44,7 +46,6 @@
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proto: CartridgeLightRifle
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capacity: 100
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- type: Item
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size: 10
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi
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- type: MagazineVisuals
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@@ -12,6 +12,8 @@
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tags:
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- CartridgeMagnum
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capacity: 10
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -43,6 +45,8 @@
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tags:
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- CartridgeMagnum
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capacity: 25
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- type: Item
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size: 10
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -12,6 +12,8 @@
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tags:
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- CartridgePistol
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capacity: 10
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -43,6 +45,8 @@
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tags:
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- CartridgePistol
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capacity: 16
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -74,6 +78,8 @@
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tags:
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- CartridgePistol
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capacity: 35
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- type: Item
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size: 10
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -8,6 +8,8 @@
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- type: Tag
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tags:
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- MagazineRifle
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- type: Item
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size: 5
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- type: BallisticAmmoProvider
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whitelist:
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tags:
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@@ -14,6 +14,8 @@
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capacity: 8
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soundRack:
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path: /Audio/Weapons/Guns/Cock/smg_cock.ogg
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- type: Item
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size: 5
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- type: ContainerContainer
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containers:
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ballistic-ammo: !type:Container
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@@ -1,3 +1,5 @@
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# Rockets
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- type: entity
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id: CartridgeRocket
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name: PG-7VL grenade
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@@ -7,6 +9,8 @@
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- type: Tag
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tags:
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- CartridgeRocket
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- type: Item
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size: 5
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- type: CartridgeAmmo
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proto: BulletRocket
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deleteOnSpawn: true
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@@ -16,17 +20,46 @@
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state: rpg
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- type: entity
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id: GrenadeBaton
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name: baton grenade
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id: CartridgeRocketSlow
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name: PG-7VL grenade "Snail-Rocket"
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parent: BaseItem
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description: A 1.5 warhead designed for the RPG-7 launcher. It's unusually slow.
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components:
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- type: Tag
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tags:
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- CartridgeRocket
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- type: Item
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size: 5
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- type: CartridgeAmmo
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proto: BulletWeakRocket
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deleteOnSpawn: true
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- type: Sprite
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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state: frag
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# Grenades
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- type: entity
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id: BaseGrenade
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name: base grenade
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parent: BaseItem
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components:
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- type: Tag
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tags:
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- Grenade
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- Grenade
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- type: Item
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size: 5
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- type: Sprite
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netsync: false
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- type: entity
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id: GrenadeBaton
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name: baton grenade
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parent: BaseGrenade
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components:
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- type: CartridgeAmmo
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proto: BulletGrenadeBaton
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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layers:
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- state: baton
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@@ -39,15 +72,11 @@
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- type: entity
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id: GrenadeBlast
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name: blast grenade
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parent: BaseItem
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parent: BaseGrenade
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components:
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- type: Tag
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tags:
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- Grenade
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- type: CartridgeAmmo
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proto: BulletGrenadeBlast
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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layers:
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- state: blast
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@@ -62,13 +91,9 @@
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name: flash grenade
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parent: BaseItem
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components:
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- type: Tag
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tags:
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- Grenade
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- type: CartridgeAmmo
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proto: BulletGrenadeFlash
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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layers:
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- state: flash
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@@ -83,13 +108,9 @@
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name: frag grenade
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parent: BaseItem
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components:
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- type: Tag
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tags:
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- Grenade
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- type: CartridgeAmmo
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proto: BulletGrenadeFrag
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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layers:
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- state: frag
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@@ -98,20 +119,3 @@
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- type: SpentAmmoVisuals
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state: frag
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suffix: false
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- type: entity
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id: CartridgeRocketSlow
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name: PG-7VL grenade "Snail-Rocket"
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parent: BaseItem
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description: A 1.5 warhead designed for the RPG-7 launcher. It's unusually slow.
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components:
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- type: Tag
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tags:
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- CartridgeRocket
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- type: CartridgeAmmo
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proto: BulletWeakRocket
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deleteOnSpawn: true
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
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state: frag
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@@ -5,6 +5,8 @@
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components:
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- type: Sprite
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netsync: false
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- type: Item
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size: 50
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- type: AmmoCounter
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- type: Gun
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fireRate: 2
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@@ -37,7 +39,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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@@ -63,7 +64,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 48
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sprite: Objects/Weapons/Guns/Battery/makeshift.rsi
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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@@ -90,7 +90,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: Gun
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selectedMode: SemiAuto
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@@ -115,7 +114,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Battery/pulse_pistol.rsi
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- type: Gun
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selectedMode: SemiAuto
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@@ -145,7 +143,7 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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size: 10
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sprite: Objects/Weapons/Guns/Battery/pulse_carbine.rsi
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- type: Gun
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selectedMode: SemiAuto
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@@ -177,7 +175,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/pulse_rifle.rsi
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- type: Gun
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fireRate: 1.5
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@@ -205,7 +202,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
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- type: Gun
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fireRate: 1.5
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@@ -230,7 +226,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/xray.rsi
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- type: Gun
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soundGunshot:
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@@ -263,7 +258,7 @@
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shader: unshaded
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- type: Clothing
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sprite: Objects/Weapons/Guns/Battery/taser.rsi
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size: 24
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size: 10
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quickEquip: false
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Slots:
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- Belt
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@@ -273,7 +268,7 @@
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path: /Audio/Weapons/Guns/Gunshots/taser.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletTaser
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fireCost: 100
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fireCost: 50
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- type: Battery
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maxCharge: 100
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startingCharge: 100
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@@ -298,7 +293,6 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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||||
- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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- type: Gun
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soundGunshot:
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@@ -8,7 +8,6 @@
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- type: Sprite
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netsync: false
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- type: Item
|
||||
size: 24
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- type: Gun
|
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fireRate: 20
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selectedMode: FullAuto
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@@ -32,7 +31,6 @@
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- state: icon
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||||
map: ["enum.GunVisualLayers.Base"]
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- type: Item
|
||||
size: 24
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sprite: Objects/Weapons/Guns/HMGs/minigun.rsi
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- type: Gun
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||||
fireRate: 15
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||||
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||||
@@ -8,7 +8,7 @@
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||||
- type: Sprite
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||||
netsync: false
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||||
- type: Item
|
||||
size: 24
|
||||
size: 60
|
||||
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||||
- type: entity
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||||
name: china lake
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||||
@@ -22,7 +22,6 @@
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||||
- state: icon
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||||
map: ["enum.GunVisualLayers.Base"]
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||||
- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
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- type: Gun
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fireRate: 1
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@@ -55,7 +54,6 @@
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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- type: Item
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||||
size: 24
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||||
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
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- type: Gun
|
||||
fireRate: 0.5
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||||
@@ -89,7 +87,6 @@
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- state: mag-0
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||||
map: ["enum.GunVisualLayers.Mag"]
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||||
- type: Item
|
||||
size: 24
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||||
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
|
||||
- type: Gun
|
||||
fireRate: 6
|
||||
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||||
@@ -57,7 +57,6 @@
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||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Pistols/viper.rsi
|
||||
- type: Item
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/viper.rsi
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||||
- type: ItemSlots
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||||
slots:
|
||||
@@ -93,7 +92,6 @@
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 10
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||||
sprite: Objects/Weapons/Guns/Pistols/hm_pistol.rsi
|
||||
- type: Gun
|
||||
selectedMode: SemiAuto
|
||||
@@ -114,7 +112,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/cobra.rsi
|
||||
- type: Gun
|
||||
soundGunshot:
|
||||
@@ -154,7 +151,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
state: icon
|
||||
- type: Item
|
||||
size: 10
|
||||
- type: Gun
|
||||
selectedMode: SemiAuto
|
||||
fireRate: 1.5
|
||||
@@ -41,7 +43,6 @@
|
||||
map: ["enum.GunVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/deckard.rsi
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 5
|
||||
@@ -60,7 +61,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 6
|
||||
@@ -74,7 +74,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
- type: RevolverAmmoProvider
|
||||
capacity: 7
|
||||
@@ -88,7 +87,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/python.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/python.rsi
|
||||
|
||||
- type: entity
|
||||
@@ -100,7 +98,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
|
||||
- type: Gun
|
||||
fireRate: 1
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 50
|
||||
- type: AmmoCounter
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
@@ -53,7 +53,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
@@ -100,7 +99,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/carbine.rsi
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
@@ -142,7 +140,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
|
||||
- type: Gun
|
||||
soundGunshot:
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 30
|
||||
- type: AmmoCounter
|
||||
- type: Gun
|
||||
minAngle: 2
|
||||
@@ -56,7 +56,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/atreides.rsi
|
||||
- type: Gun
|
||||
fireRate: 10
|
||||
@@ -80,7 +79,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
|
||||
- type: Gun
|
||||
- type: ChamberMagazineAmmoProvider
|
||||
@@ -105,7 +103,6 @@
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
|
||||
- type: Gun
|
||||
fireRate: 6
|
||||
@@ -158,7 +155,6 @@
|
||||
map: ["enum.GunVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
- state: icon
|
||||
map: [ "enum.GunVisualLayers.Base" ]
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 30
|
||||
- type: AmmoCounter
|
||||
- type: Gun
|
||||
fireRate: 2
|
||||
@@ -49,7 +49,6 @@
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
|
||||
size: 24
|
||||
- type: Gun
|
||||
fireRate: 2
|
||||
selectedMode: FullAuto
|
||||
@@ -89,7 +88,6 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
|
||||
- type: Gun
|
||||
fireRate: 8
|
||||
@@ -130,9 +128,9 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
- type: Item
|
||||
size: 15
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
- type: Gun
|
||||
fireRate: 8
|
||||
fireRate: 4
|
||||
- type: BallisticAmmoProvider
|
||||
capacity: 2
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 30
|
||||
- type: AmmoCounter
|
||||
- type: Gun
|
||||
fireRate: 1
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
- state: icon
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Shotguns/flaregun.rsi
|
||||
- type: Gun
|
||||
fireRate: 8
|
||||
|
||||
Reference in New Issue
Block a user