fix zombie mispredicts (#11043)

This commit is contained in:
Nemanja
2022-09-06 21:59:27 -04:00
committed by GitHub
parent 3a5821f7d6
commit 47f312e90f
4 changed files with 34 additions and 11 deletions

View File

@@ -1,57 +0,0 @@
using Content.Shared.Roles;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Zombies
{
[RegisterComponent]
public sealed class ZombieComponent : Component
{
/// <summary>
/// The coefficient of the damage reduction applied when a zombie
/// attacks another zombie. longe name
/// </summary>
[ViewVariables]
public float OtherZombieDamageCoefficient = 0.25f;
/// <summary>
/// The baseline infection chance you have if you are completely nude
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MaxZombieInfectionChance = 0.50f;
/// <summary>
/// The minimum infection chance possible. This is simply to prevent
/// being invincible by bundling up.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MinZombieInfectionChance = 0.05f;
[ViewVariables(VVAccess.ReadWrite)]
public float ZombieMovementSpeedDebuff = 0.75f;
/// <summary>
/// The skin color of the zombie
/// </summary>
[DataField("skinColor")]
public Color SkinColor = new(0.45f, 0.51f, 0.29f);
/// <summary>
/// The eye color of the zombie
/// </summary>
[DataField("eyeColor")]
public Color EyeColor = new(0.96f, 0.13f, 0.24f);
/// <summary>
/// The attack arc of the zombie
/// </summary>
[DataField("attackArc", customTypeSerializer: typeof(PrototypeIdSerializer<MeleeWeaponAnimationPrototype>))]
public string AttackArc = "claw";
/// <summary>
/// The role prototype of the zombie antag role
/// </summary>
[ViewVariables, DataField("zombieRoldId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
public readonly string ZombieRoleId = "Zombie";
}
}

View File

@@ -13,12 +13,12 @@ using Content.Server.Inventory;
using Robust.Shared.Prototypes;
using Content.Server.Speech;
using Content.Server.Chat.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Damage;
using Content.Shared.Zombies;
namespace Content.Server.Zombies
{
public sealed class ZombieSystem : EntitySystem
public sealed class ZombieSystem : SharedZombieSystem
{
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
@@ -36,7 +36,7 @@ namespace Content.Server.Zombies
SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState);
SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage);
SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
}
private void OnMobState(EntityUid uid, ZombieComponent component, MobStateChangedEvent args)
@@ -53,12 +53,6 @@ namespace Content.Server.Zombies
DoGroan(uid, component);
}
private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
{
var mod = component.ZombieMovementSpeedDebuff;
args.ModifySpeed(mod, mod);
}
private float GetZombieInfectionChance(EntityUid uid, ZombieComponent component)
{
var baseChance = component.MaxZombieInfectionChance;