Kill unarmed combat comp (#8420)
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@@ -4,8 +4,7 @@ using Content.Shared.Sound;
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namespace Content.Server.Weapon.Melee.Components
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{
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[RegisterComponent]
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[Virtual]
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public class MeleeWeaponComponent : Component
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public sealed class MeleeWeaponComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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@@ -1,9 +0,0 @@
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namespace Content.Server.Weapon.Melee.Components
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{
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// TODO: Remove this, just use MeleeWeapon...
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[RegisterComponent]
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[ComponentReference(typeof(MeleeWeaponComponent))]
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public sealed class UnarmedCombatComponent : MeleeWeaponComponent
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{
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}
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}
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