More opportunities to implement wizards! (#13586)
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@@ -1,6 +1,15 @@
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action-name-spell-rune-flash = Flash Rune
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action-name-spell-rune-flash = Flash Rune
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action-description-spell-rune-flash = Summons a rune that flashes if used.
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action-description-spell-rune-flash = Summons a rune that flashes if used.
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action-name-spell-rune-explosion = Explosion Rune
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action-description-spell-rune-explosion = Summons a rune that explodes if used.
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action-name-spell-rune-ignite = Ignite Rune
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action-description-spell-rune-ignite = Summons a rune that ignites if used.
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action-name-spell-rune-stun = Stun Rune
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action-description-spell-rune-stun = Summons a rune that stuns if used.
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action-name-spell-forcewall = Forcewall
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action-name-spell-forcewall = Forcewall
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action-description-spell-forcewall = Creates a magical barrier.
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action-description-spell-forcewall = Creates a magical barrier.
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action-speech-spell-forcewall = TARCOL MINTI ZHERI
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action-speech-spell-forcewall = TARCOL MINTI ZHERI
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@@ -91,3 +91,20 @@
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- type: Spellbook
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- type: Spellbook
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worldSpells:
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worldSpells:
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Fireball: -1
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Fireball: -1
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- type: entity
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id: ScrollRunes
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name: scroll of runes
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parent: BaseSpellbook
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Magic/magicactions.rsi
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layers:
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- state: spell_default
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- type: Spellbook
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instantSpells:
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FlashRune: -1
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ExplosionRune: -1
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IgniteRune: -1
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StunRune: -1
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@@ -9,3 +9,39 @@
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state: spell_default
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state: spell_default
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serverEvent: !type:InstantSpawnSpellEvent
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serverEvent: !type:InstantSpawnSpellEvent
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prototype: FlashRune
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prototype: FlashRune
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- type: instantAction
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id: ExplosionRune
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name: action-name-spell-rune-explosion
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description: action-description-spell-rune-explosion
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useDelay: 20
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: spell_default
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serverEvent: !type:InstantSpawnSpellEvent
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prototype: ExplosionRune
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- type: instantAction
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id: IgniteRune
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name: action-name-spell-rune-ignite
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description: action-description-spell-rune-ignite
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useDelay: 15
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: spell_default
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serverEvent: !type:InstantSpawnSpellEvent
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prototype: IgniteRune
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- type: instantAction
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id: StunRune
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name: action-name-spell-rune-stun
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description: action-description-spell-rune-stun
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useDelay: 10
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itemIconStyle: BigAction
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: spell_default
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serverEvent: !type:InstantSpawnSpellEvent
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prototype: StunRune
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