stats (#103)
* OH YES * хули мне хедкодеру # Conflicts: # Content.Server/Instruments/InstrumentComponent.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/White/WhiteCVars.cs # Resources/Prototypes/tags.yml
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@@ -3,7 +3,6 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Damage;
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@@ -29,12 +28,13 @@ using Content.Shared.Rejuvenate;
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using Content.Shared.Stunnable;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.White.EndOfRoundStats.CuffedTime;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared.Cuffs
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{
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@@ -57,6 +57,7 @@ namespace Content.Shared.Cuffs
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!; // Parkstation-EndOfRoundStats
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public override void Initialize()
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{
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@@ -450,6 +451,10 @@ namespace Content.Shared.Cuffs
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_container.Insert(handcuff, component.Container);
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UpdateHeldItems(target, handcuff, component);
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if (_net.IsServer)
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component.CuffedTime = _gameTiming.CurTime;
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return true;
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}
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@@ -637,6 +642,12 @@ namespace Content.Shared.Cuffs
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_container.Remove(cuffsToRemove, cuffable.Container);
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if (_net.IsServer && cuffable.CuffedTime != null)
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{
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RaiseLocalEvent(target, new CuffedTimeStatEvent(_gameTiming.CurTime - cuffable.CuffedTime.Value));
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cuffable.CuffedTime = null;
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}
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if (_net.IsServer)
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{
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// Handles spawning broken cuffs on server to avoid client misprediction
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