* OH YES

* хули мне хедкодеру
# Conflicts:
#	Content.Server/Instruments/InstrumentComponent.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/White/WhiteCVars.cs
#	Resources/Prototypes/tags.yml
This commit is contained in:
rhailrake
2023-05-25 02:13:10 +06:00
committed by Remuchi
parent 10609a2506
commit 484c8a8d9b
24 changed files with 939 additions and 6 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Maps;
using Content.Shared.Popups;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
using Content.Shared.White.EndOfRoundStats.EmitSoundStatSystem;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
@@ -117,6 +118,9 @@ public abstract class SharedEmitSoundSystem : EntitySystem
// don't predict sounds that client couldn't have played already
_audioSystem.PlayPvs(component.Sound, uid);
}
if (_netMan.IsServer)
RaiseLocalEvent(new EmitSoundStatEvent(component.Owner, component.Sound));
}
private void OnEmitSoundUnpaused(EntityUid uid, EmitSoundOnCollideComponent component, ref EntityUnpausedEvent args)