Botany (#2357)
* plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
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Content.Shared/Interfaces/Chemistry/IPlantMetabolizable.cs
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Content.Shared/Interfaces/Chemistry/IPlantMetabolizable.cs
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using Content.Shared.Chemistry;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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namespace Content.Shared.Interfaces.Chemistry
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{
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public interface IPlantMetabolizable : IExposeData
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{
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/// <summary>
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/// Metabolize <paramref name="customPlantMetabolism"/> unit(s) of a reagent.
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/// </summary>
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/// <param name="plantHolder">Entity holding the plant</param>
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/// <param name="customPlantMetabolism">Units to metabolize</param>
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void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f);
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}
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}
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