Add GHOST GANG! (#13734)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -5,6 +5,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Content.Server.Physics.Components;
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using Content.Shared.Follower.Components;
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using Content.Shared.Throwing;
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namespace Content.Server.Physics.Controllers;
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@@ -41,7 +42,8 @@ internal sealed class RandomWalkController : VirtualController
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foreach(var (randomWalk, physics) in EntityManager.EntityQuery<RandomWalkComponent, PhysicsComponent>())
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{
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if (EntityManager.HasComponent<ActorComponent>(randomWalk.Owner)
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|| EntityManager.HasComponent<ThrownItemComponent>(randomWalk.Owner))
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|| EntityManager.HasComponent<ThrownItemComponent>(randomWalk.Owner)
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|| EntityManager.HasComponent<FollowerComponent>(randomWalk.Owner))
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continue;
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var curTime = _timing.CurTime;
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@@ -136,6 +136,7 @@ public sealed partial class RevenantSystem : EntitySystem
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if (component.Essence <= 0)
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{
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Spawn(component.SpawnOnDeathPrototype, Transform(uid).Coordinates);
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QueueDel(uid);
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}
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return true;
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