Remove default grids (content) (#2241)
* Default grids go poof * Address review * Update submodule * Fix DoAfterSystem for entities without grid. * Fix SubFloorHideSystem for entities without grid. * Fix ExplosionHelper for coordinates that aren't in a grid * Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid * Fix tile prying component crash when trying to pry space. * Spill fixes when passing coordinates without grids. * Are you static'in, son? * Change SaveLoadSaveTest grid Id hardcoded value It's still hardcoded, but at least now it's correct! * Only send debug AI thing if grid is not invalid * Update submodule. Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -37,8 +37,7 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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foreach (var comp in EntityManager.ComponentManager.EntityQuery<SubFloorHideComponent>())
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{
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var gridId = comp.Owner.Transform.GridID;
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var grid = _mapManager.GetGrid(gridId);
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if (!_mapManager.TryGetGrid(comp.Owner.Transform.GridID, out var grid)) return;
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var snapPos = comp.Owner.GetComponent<SnapGridComponent>();
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UpdateTile(grid, snapPos.Position);
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@@ -209,11 +209,11 @@ namespace Content.Client.State
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var mousePosWorld = EyeManager.ScreenToMap(args.PointerLocation);
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var entityToClick = GetEntityUnderPosition(mousePosWorld);
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if (!MapManager.TryFindGridAt(mousePosWorld, out var grid))
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grid = MapManager.GetDefaultGrid(mousePosWorld.MapId);
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var coordinates = MapManager.TryFindGridAt(mousePosWorld, out var grid) ? grid.MapToGrid(mousePosWorld) :
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EntityCoordinates.FromMap(EntityManager, MapManager, mousePosWorld);
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var message = new FullInputCmdMessage(Timing.CurTick, Timing.TickFraction, funcId, args.State,
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grid.MapToGrid(mousePosWorld), args.PointerLocation,
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coordinates , args.PointerLocation,
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entityToClick?.Uid ?? EntityUid.Invalid);
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// client side command handlers will always be sent the local player session.
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@@ -70,18 +70,20 @@ namespace Content.Client.UserInterface
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var func = args.Function;
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var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);
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var mousePosWorld = _eyeManager.ScreenToMap(args.PointerLocation);
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if (!_mapManager.TryFindGridAt(mousePosWorld, out var grid))
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grid = _mapManager.GetDefaultGrid(mousePosWorld.MapId);
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var coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var grid) ? grid.MapToGrid(mousePosWorld) :
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EntityCoordinates.FromMap(_entityManager, _mapManager, mousePosWorld);
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var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId, BoundKeyState.Down,
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grid.MapToGrid(mousePosWorld), args.PointerLocation, item.Uid);
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coordinates, args.PointerLocation, item.Uid);
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// client side command handlers will always be sent the local player session.
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var session = _playerManager.LocalPlayer?.Session;
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if (session == null)
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return false;
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inputSys.HandleInputCommand(session, func, message);
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}
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else
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