Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631)

This commit is contained in:
20kdc
2022-04-18 15:42:32 +01:00
committed by GitHub
parent 86a474f321
commit 4892b7960f
3 changed files with 54 additions and 4 deletions

View File

@@ -9,6 +9,10 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly IConfigurationManager _cfg = default!;
public bool SpaceWind { get; private set; }
public float SpaceWindPressureForceDivisorThrow { get; private set; }
public float SpaceWindPressureForceDivisorPush { get; private set; }
public float SpaceWindMaxVelocity { get; private set; }
public float SpaceWindMaxPushForce { get; private set; }
public bool MonstermosEqualization { get; private set; }
public bool MonstermosDepressurization { get; private set; }
public bool MonstermosRipTiles { get; private set; }
@@ -23,6 +27,10 @@ namespace Content.Server.Atmos.EntitySystems
private void InitializeCVars()
{
_cfg.OnValueChanged(CCVars.SpaceWind, value => SpaceWind = value, true);
_cfg.OnValueChanged(CCVars.SpaceWindPressureForceDivisorThrow, value => SpaceWindPressureForceDivisorThrow = value, true);
_cfg.OnValueChanged(CCVars.SpaceWindPressureForceDivisorPush, value => SpaceWindPressureForceDivisorPush = value, true);
_cfg.OnValueChanged(CCVars.SpaceWindMaxVelocity, value => SpaceWindMaxVelocity = value, true);
_cfg.OnValueChanged(CCVars.SpaceWindMaxPushForce, value => SpaceWindMaxPushForce = value, true);
_cfg.OnValueChanged(CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
_cfg.OnValueChanged(CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
_cfg.OnValueChanged(CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);