Add interaction tests (#15251)
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@@ -1,3 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Examine;
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@@ -151,33 +152,45 @@ namespace Content.Client.Construction
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/// Creates a construction ghost at the given location.
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/// </summary>
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public void SpawnGhost(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir)
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=> TrySpawnGhost(prototype, loc, dir, out _);
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/// <summary>
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/// Creates a construction ghost at the given location.
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/// </summary>
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public bool TrySpawnGhost(
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ConstructionPrototype prototype,
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EntityCoordinates loc,
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Direction dir,
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[NotNullWhen(true)] out EntityUid? ghost)
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{
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ghost = null;
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user ||
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!user.IsValid())
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{
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return;
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return false;
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}
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if (GhostPresent(loc)) return;
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if (GhostPresent(loc))
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return false;
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// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
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var predicate = GetPredicate(prototype.CanBuildInImpassable, loc.ToMap(EntityManager));
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if (!_interactionSystem.InRangeUnobstructed(user, loc, 20f, predicate: predicate))
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return;
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return false;
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foreach (var condition in prototype.Conditions)
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{
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if (!condition.Condition(user, loc, dir))
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return;
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return false;
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}
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var ghost = EntityManager.SpawnEntity("constructionghost", loc);
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var comp = EntityManager.GetComponent<ConstructionGhostComponent>(ghost);
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ghost = EntityManager.SpawnEntity("constructionghost", loc);
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var comp = EntityManager.GetComponent<ConstructionGhostComponent>(ghost.Value);
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comp.Prototype = prototype;
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comp.GhostId = _nextId++;
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EntityManager.GetComponent<TransformComponent>(ghost).LocalRotation = dir.ToAngle();
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EntityManager.GetComponent<TransformComponent>(ghost.Value).LocalRotation = dir.ToAngle();
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_ghosts.Add(comp.GhostId, comp);
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var sprite = EntityManager.GetComponent<SpriteComponent>(ghost);
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var sprite = EntityManager.GetComponent<SpriteComponent>(ghost.Value);
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sprite.Color = new Color(48, 255, 48, 128);
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for (int i = 0; i < prototype.Layers.Count; i++)
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@@ -189,7 +202,9 @@ namespace Content.Client.Construction
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}
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if (prototype.CanBuildInImpassable)
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EnsureComp<WallMountComponent>(ghost).Arc = new(Math.Tau);
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EnsureComp<WallMountComponent>(ghost.Value).Arc = new(Math.Tau);
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return true;
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}
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/// <summary>
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@@ -205,7 +220,7 @@ namespace Content.Client.Construction
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return false;
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}
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private void TryStartConstruction(int ghostId)
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public void TryStartConstruction(int ghostId)
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{
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var ghost = _ghosts[ghostId];
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