Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.Components
{
base.Startup();
_overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.GridPosition);
_overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.Coordinates);
_overlayEntity.Transform.AttachParent(Owner);
_overlaySprite = _overlayEntity.GetComponent<ISpriteComponent>();

View File

@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Movement
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
{
public override GridCoordinates LastPosition { get; set; }
public override EntityCoordinates LastPosition { get; set; }
public override float StepSoundDistance { get; set; }
}
}

View File

@@ -52,7 +52,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
continue;
}
var (x, y) = _eyeManager.WorldToScreen(entity.Transform.GridPosition).Position;
var (x, y) = _eyeManager.CoordinatesToScreen(entity.Transform.Coordinates).Position;
var offsetPosition = new Vector2(x - panel.Width / 2, y - panel.Height - 50f);
panel.Visible = true;

View File

@@ -150,7 +150,7 @@ namespace Content.Client.GameObjects.EntitySystems
/// <summary>
/// Creates a construction ghost at the given location.
/// </summary>
public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
public void SpawnGhost(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir)
{
if (GhostPresent(loc))
{
@@ -174,11 +174,11 @@ namespace Content.Client.GameObjects.EntitySystems
/// <summary>
/// Checks if any construction ghosts are present at the given position
/// </summary>
private bool GhostPresent(GridCoordinates loc)
private bool GhostPresent(EntityCoordinates loc)
{
foreach (KeyValuePair<int, ConstructionGhostComponent> ghost in _ghosts)
foreach (var ghost in _ghosts)
{
if (ghost.Value.Owner.Transform.GridPosition.Equals(loc))
if (ghost.Value.Owner.Transform.Coordinates.Equals(loc))
{
return true;
}
@@ -191,7 +191,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
var ghost = _ghosts[ghostId];
var transform = ghost.Owner.Transform;
var msg = new TryStartStructureConstructionMessage(transform.GridPosition, ghost.Prototype.ID, transform.LocalRotation, ghostId);
var msg = new TryStartStructureConstructionMessage(transform.Coordinates, ghost.Prototype.ID, transform.LocalRotation, ghostId);
RaiseNetworkEvent(msg);
}

View File

@@ -159,7 +159,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
}
// Set position ready for 2nd+ frames.
_playerPosition = _eyeManager.WorldToScreen(AttachedEntity.Transform.GridPosition);
_playerPosition = _eyeManager.CoordinatesToScreen(AttachedEntity.Transform.Coordinates);
LayoutContainer.SetPosition(this, new Vector2(_playerPosition.X - Width / 2, _playerPosition.Y - Height - 30.0f));
if (_firstDraw)

View File

@@ -98,7 +98,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
return;
}
var userGrid = _player.Transform.GridPosition;
var userGrid = _player.Transform.Coordinates;
// Check cancellations / finishes
foreach (var (id, doAfter) in doAfters)
@@ -133,7 +133,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
if (targetEntity.Transform.GridPosition != doAfter.TargetGrid)
if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
{
doAfterComponent.Cancel(id, currentTime);
continue;

View File

@@ -50,7 +50,7 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
}
private bool HandleExamine(ICommonSession session, GridCoordinates coords, EntityUid uid)
private bool HandleExamine(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
if (!uid.IsValid() || !_entityManager.TryGetEntity(uid, out var examined))
{

View File

@@ -52,7 +52,7 @@ namespace Content.Client.GameObjects.EntitySystems
var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
lunge.SetData(msg.Angle);
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.GridPosition);
var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.Coordinates);
entity.Transform.LocalRotation = msg.Angle;
var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
@@ -68,7 +68,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
EffectSprite = sourceSprite.BaseRSI.Path.ToString(),
RsiState = sourceSprite.LayerGetState(0).Name,
Coordinates = attacker.Transform.GridPosition,
Coordinates = attacker.Transform.Coordinates,
Color = Vector4.Multiply(new Vector4(255, 255, 255, 125), 1.0f),
ColorDelta = Vector4.Multiply(new Vector4(0, 0, 0, -10), 1.0f),
Velocity = msg.Angle.ToVec(),

View File

@@ -1,22 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using Content.Client.State;
using Content.Client.UserInterface;
using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Input;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
@@ -27,12 +23,9 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -53,7 +46,6 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private EntityList _currentEntityList;
private VerbPopup _currentVerbListRoot;
@@ -67,7 +59,7 @@ namespace Content.Client.GameObjects.EntitySystems
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<VerbSystemMessages.VerbsResponseMessage>(FillEntityPopup);
IoCManager.InjectDependencies(this);
@@ -118,10 +110,10 @@ namespace Content.Client.GameObjects.EntitySystems
{
return false;
}
var mapCoordinates = args.Coordinates.ToMap(_mapManager);
var mapCoordinates = args.Coordinates.ToMap(_entityManager);
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null || !TryGetContextEntities(playerEntity, mapCoordinates, out var entities))
{
return false;
@@ -469,7 +461,7 @@ namespace Content.Client.GameObjects.EntitySystems
var funcId = _master._inputManager.NetworkBindMap.KeyFunctionID(args.Function);
var message = new FullInputCmdMessage(_master._gameTiming.CurTick, _master._gameTiming.TickFraction, funcId, BoundKeyState.Down,
_entity.Transform.GridPosition,
_entity.Transform.Coordinates,
args.PointerLocation, _entity.Uid);
// client side command handlers will always be sent the local player session.