Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -159,7 +159,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
}
// Set position ready for 2nd+ frames.
_playerPosition = _eyeManager.WorldToScreen(AttachedEntity.Transform.GridPosition);
_playerPosition = _eyeManager.CoordinatesToScreen(AttachedEntity.Transform.Coordinates);
LayoutContainer.SetPosition(this, new Vector2(_playerPosition.X - Width / 2, _playerPosition.Y - Height - 30.0f));
if (_firstDraw)

View File

@@ -98,7 +98,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
return;
}
var userGrid = _player.Transform.GridPosition;
var userGrid = _player.Transform.Coordinates;
// Check cancellations / finishes
foreach (var (id, doAfter) in doAfters)
@@ -133,7 +133,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
if (targetEntity.Transform.GridPosition != doAfter.TargetGrid)
if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
{
doAfterComponent.Cancel(id, currentTime);
continue;