Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -24,7 +24,7 @@ namespace Content.Server.AI.WorldState.States.Clothing
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}
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foreach (var entity in Visibility
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.GetNearestEntities(Owner.Transform.GridPosition, typeof(ClothingComponent), controller.VisionRadius))
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.GetNearestEntities(Owner.Transform.Coordinates, typeof(ClothingComponent), controller.VisionRadius))
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{
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if (ContainerHelpers.TryGetContainer(entity, out var container))
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{
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@@ -22,7 +22,7 @@ namespace Content.Server.AI.WorldState.States.Combat.Nearby
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}
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foreach (var entity in Visibility
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.GetNearestEntities(Owner.Transform.GridPosition, typeof(MeleeWeaponComponent), controller.VisionRadius))
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.GetNearestEntities(Owner.Transform.Coordinates, typeof(MeleeWeaponComponent), controller.VisionRadius))
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{
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result.Add(entity);
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}
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@@ -21,7 +21,7 @@ namespace Content.Server.AI.WorldState.States.Mobs
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return result;
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}
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foreach (var entity in Visibility.GetEntitiesInRange(Owner.Transform.GridPosition, typeof(ISharedBodyManagerComponent), controller.VisionRadius))
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foreach (var entity in Visibility.GetEntitiesInRange(Owner.Transform.Coordinates, typeof(ISharedBodyManagerComponent), controller.VisionRadius))
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{
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if (entity == Owner) continue;
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result.Add(entity);
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@@ -23,7 +23,7 @@ namespace Content.Server.AI.WorldState.States.Mobs
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}
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.GridPosition, (int) controller.VisionRadius);
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var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
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foreach (var player in nearbyPlayers)
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{
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@@ -24,7 +24,7 @@ namespace Content.Server.AI.WorldState.States.Nutrition
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}
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foreach (var entity in Visibility
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.GetNearestEntities(Owner.Transform.GridPosition, typeof(DrinkComponent), controller.VisionRadius))
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.GetNearestEntities(Owner.Transform.Coordinates, typeof(DrinkComponent), controller.VisionRadius))
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{
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if (ContainerHelpers.TryGetContainer(entity, out var container))
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{
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@@ -24,7 +24,7 @@ namespace Content.Server.AI.WorldState.States.Nutrition
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}
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foreach (var entity in Visibility
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.GetNearestEntities(Owner.Transform.GridPosition, typeof(FoodComponent), controller.VisionRadius))
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.GetNearestEntities(Owner.Transform.Coordinates, typeof(FoodComponent), controller.VisionRadius))
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{
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if (ContainerHelpers.TryGetContainer(entity, out var container))
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{
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