Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -17,6 +18,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public class AirtightComponent : Component, IMapInit
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private (GridId, MapIndices) _lastPosition;
@@ -89,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Atmos
if (_fixVacuum)
{
var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
var mapIndices = Owner.Transform.Coordinates.ToMapIndices(_entityManager, _mapManager);
EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.FixVacuum(mapIndices);
}
@@ -109,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private void UpdatePosition()
{
var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
var mapIndices = Owner.Transform.Coordinates.ToMapIndices(_entityManager, _mapManager);
UpdatePosition(Owner.Transform.GridID, mapIndices);
}

View File

@@ -9,6 +9,7 @@ using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -18,6 +19,8 @@ namespace Content.Server.GameObjects.Components.Atmos
[RegisterComponent]
public class BarotraumaComponent : Component
{
[Robust.Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "Barotrauma";
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -26,8 +29,8 @@ namespace Content.Server.GameObjects.Components.Atmos
if (!Owner.TryGetComponent(out IDamageableComponent damageable)) return;
Owner.TryGetComponent(out ServerStatusEffectsComponent status);
var coordinates = Owner.Transform.GridPosition;
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GridID);
var coordinates = Owner.Transform.Coordinates;
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(_entityManager));
var tile = gridAtmos?.GetTile(coordinates);
var pressure = 1f;

View File

@@ -13,6 +13,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -25,12 +26,13 @@ namespace Content.Server.GameObjects.Components.Atmos
public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private GasAnalyzerDanger _pressureDanger;
private float _timeSinceSync;
private const float TimeBetweenSyncs = 2f;
private bool _checkPlayer = false; // Check at the player pos or at some other tile?
private GridCoordinates? _position; // The tile that we scanned
private EntityCoordinates? _position; // The tile that we scanned
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GasAnalyzerUiKey.Key);
@@ -69,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Atmos
/// </summary>
/// <param name="session">The session to open the ui for</param>
/// <param name="pos">The position to analyze the gas</param>
public void OpenInterface(IPlayerSession session, GridCoordinates pos)
public void OpenInterface(IPlayerSession session, EntityCoordinates pos)
{
_checkPlayer = false;
_position = pos;
@@ -100,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Atmos
// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
var pressure = 0f;
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
var tile = gam?.GetTile(Owner.Transform.GridPosition).Air;
var tile = gam?.GetTile(Owner.Transform.Coordinates).Air;
if (tile != null)
{
pressure = tile.Pressure;
@@ -148,18 +150,18 @@ namespace Content.Server.GameObjects.Components.Atmos
}
}
var pos = Owner.Transform.GridPosition;
var pos = Owner.Transform.Coordinates;
if (!_checkPlayer && _position.HasValue)
{
// Check if position is out of range => don't update
if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
if (!_position.Value.InRange(_entityManager, pos, SharedInteractionSystem.InteractionRange))
return;
pos = _position.Value;
}
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
var gam = atmosSystem.GetGridAtmosphere(pos.GridID);
var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(_entityManager));
var tile = gam?.GetTile(pos).Air;
if (tile == null)
{

View File

@@ -374,9 +374,9 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public TileAtmosphere? GetTile(GridCoordinates coordinates, bool createSpace = true)
public TileAtmosphere? GetTile(EntityCoordinates coordinates, bool createSpace = true)
{
return GetTile(coordinates.ToMapIndices(_mapManager), createSpace);
return GetTile(coordinates.ToMapIndices(_serverEntityManager, _mapManager), createSpace);
}
/// <inheritdoc />

View File

@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using System.Linq;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
@@ -14,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
/// </summary>
public abstract class BaseSiphonComponent : PipeNetDeviceComponent
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables]
private PipeNode _scrubberOutlet;
@@ -40,11 +44,11 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
public override void Update()
{
var tileAtmos = AtmosHelpers.GetTileAtmosphere(Owner.Transform.GridPosition);
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
if (tileAtmos == null)
return;
ScrubGas(tileAtmos.Air, _scrubberOutlet.Air);
_atmosSystem.GetGridAtmosphere(Owner.Transform.GridID).Invalidate(tileAtmos.GridIndices);
_atmosSystem.GetGridAtmosphere(Owner.Transform.GridID)?.Invalidate(tileAtmos.GridIndices);
}
protected abstract void ScrubGas(GasMixture inletGas, GasMixture outletGas);

View File

@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using System.Linq;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
@@ -14,13 +16,13 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
/// </summary>
public abstract class BaseVentComponent : PipeNetDeviceComponent
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables]
private PipeNode _ventInlet;
private AtmosphereSystem _atmosSystem;
public override void Initialize()
{
base.Initialize();
@@ -42,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
public override void Update()
{
var tileAtmos = AtmosHelpers.GetTileAtmosphere(Owner.Transform.GridPosition);
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
if (tileAtmos == null)
return;
VentGas(_ventInlet.Air, tileAtmos.Air);