Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -87,7 +87,7 @@ namespace Content.Server.GameObjects.Components.Markers
}
if(!Owner.Deleted)
_entityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.GridPosition);
_entityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
}
public virtual void MapInit()

View File

@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Markers
for (int i = 0; i < number; i++)
{
var entity = _robustRandom.Pick(Prototypes);
_entityManager.SpawnEntity(entity, Owner.Transform.GridPosition);
_entityManager.SpawnEntity(entity, Owner.Transform.Coordinates);
}
}
}

View File

@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Markers
{
if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
{
_entityManager.SpawnEntity(_robustRandom.Pick(RarePrototypes), Owner.Transform.GridPosition);
_entityManager.SpawnEntity(_robustRandom.Pick(RarePrototypes), Owner.Transform.Coordinates);
return;
}
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Markers
var x_negative = random.Prob(0.5f) ? -1 : 1;
var y_negative = random.Prob(0.5f) ? -1 : 1;
var entity = _entityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.GridPosition);
var entity = _entityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
entity.Transform.LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
}