Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -151,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Movement
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(Vector2 walking, Vector2 sprinting) IMoverComponent.VelocityDir =>
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Sprinting ? (Vector2.Zero, VelocityDir) : (VelocityDir, Vector2.Zero);
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public GridCoordinates LastPosition { get; set; }
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public EntityCoordinates LastPosition { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] public float StepSoundDistance { get; set; }
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@@ -12,7 +12,7 @@ namespace Content.Server.GameObjects.Components.Movement
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[ComponentReference(typeof(IMoverComponent))]
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
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{
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public override GridCoordinates LastPosition { get; set; }
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public override EntityCoordinates LastPosition { get; set; }
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public override float StepSoundDistance { get; set; }
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}
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@@ -183,15 +183,15 @@ namespace Content.Server.GameObjects.Components.Movement
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return;
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}
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var position = _connectingTeleporter.Transform.GridPosition;
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var position = _connectingTeleporter.Transform.Coordinates;
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var soundPlayer = EntitySystem.Get<AudioSystem>();
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// Departure
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// Do we need to rate-limit sounds to stop ear BLAST?
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soundPlayer.PlayAtCoords(_departureSound, entity.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_departureSound, entity.Transform.Coordinates);
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entity.Transform.AttachToGridOrMap();
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entity.Transform.GridPosition = position;
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soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.GridPosition);
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entity.Transform.Coordinates = position;
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soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.Coordinates);
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TryChangeState(PortalState.RecentlyTeleported);
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// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
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ImmuneEntities.Add(entity);
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@@ -3,6 +3,7 @@ using System;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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@@ -83,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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if (_teleporterType == TeleporterType.Directed)
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{
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TryDirectedTeleport(eventArgs.User, eventArgs.ClickLocation.ToMap(_mapManager));
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TryDirectedTeleport(eventArgs.User, eventArgs.ClickLocation.ToMap(Owner.EntityManager));
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}
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if (_teleporterType == TeleporterType.Random)
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@@ -164,13 +165,13 @@ namespace Content.Server.GameObjects.Components.Movement
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private Vector2 RandomEmptySpot(IEntity user, int range)
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{
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Vector2 targetVector = user.Transform.GridPosition.Position;
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Vector2 targetVector = user.Transform.Coordinates.Position;
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// Definitely a better way to do this
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foreach (var i in Enumerable.Range(0, 5))
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{
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var randomRange = _spreadRandom.Next(0, range);
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var angle = Angle.FromDegrees(_spreadRandom.Next(0, 359));
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targetVector = user.Transform.GridPosition.Position + angle.ToVec() * randomRange;
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targetVector = user.Transform.Coordinates.Position + angle.ToVec() * randomRange;
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if (EmptySpace(user, targetVector))
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{
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return targetVector;
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@@ -201,7 +202,7 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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var randomRange = _spreadRandom.Next(0, _range);
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var angle = Angle.FromDegrees(_spreadRandom.Next(0, 359));
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targetVector = user.Transform.GridPosition.Position + angle.ToVec() * randomRange;
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targetVector = user.Transform.Coordinates.Position + angle.ToVec() * randomRange;
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}
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// Start / Continue
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if (_state == ItemTeleporterState.Off)
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@@ -222,7 +223,7 @@ namespace Content.Server.GameObjects.Components.Movement
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public void Teleport(IEntity user, Vector2 vector)
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{
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// Messy maybe?
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var targetGrid = new GridCoordinates(vector, user.Transform.GridID);
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var targetGrid = user.ToCoordinates(vector);
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var soundPlayer = EntitySystem.Get<AudioSystem>();
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// If portals use those, otherwise just move em over
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@@ -230,7 +231,7 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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// Call Delete here as the teleporter should have control over portal longevity
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// Departure portal
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var departurePortal = _serverEntityManager.SpawnEntity("Portal", user.Transform.GridPosition);
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var departurePortal = _serverEntityManager.SpawnEntity("Portal", user.Transform.Coordinates);
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departurePortal.TryGetComponent<ServerPortalComponent>(out var departureComponent);
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// Arrival portal
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@@ -244,12 +245,12 @@ namespace Content.Server.GameObjects.Components.Movement
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else
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{
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// Departure
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soundPlayer.PlayAtCoords(_departureSound, user.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_departureSound, user.Transform.Coordinates);
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// Arrival
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user.Transform.AttachToGridOrMap();
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user.Transform.WorldPosition = vector;
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soundPlayer.PlayAtCoords(_arrivalSound, user.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_arrivalSound, user.Transform.Coordinates);
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}
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}
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@@ -58,7 +58,7 @@ namespace Content.Server.GameObjects.Components.Movement
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public bool Sprinting => false;
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public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
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public GridCoordinates LastPosition { get; set; }
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public EntityCoordinates LastPosition { get; set; }
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public float StepSoundDistance { get; set; }
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public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
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