Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Power.AME
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if (activeHandEntity.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
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{
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var mapGrid = _mapManager.GetGrid(args.ClickLocation.GridID);
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var mapGrid = _mapManager.GetGrid(args.ClickLocation.GetGridId(_serverEntityManager));
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var tile = mapGrid.GetTileRef(args.ClickLocation);
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var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
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