Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
private TimeSpan _lastFire;
public abstract IEntity PeekAmmo();
public abstract IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
public abstract IEntity TakeProjectile(EntityCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
// Recoil / spray control
private Angle _minAngle;
@@ -224,16 +224,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
if (_soundEmpty != null)
{
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.Coordinates);
}
return;
}
var ammo = PeekAmmo();
var projectile = TakeProjectile(shooter.Transform.GridPosition, shooter.Transform.MapPosition);
var projectile = TakeProjectile(shooter.Transform.Coordinates, shooter.Transform.MapPosition);
if (projectile == null)
{
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.Coordinates);
return;
}
@@ -274,7 +274,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
throw new InvalidOperationException();
}
soundSystem.PlayAtCoords(_soundGunshot, Owner.Transform.GridPosition);
soundSystem.PlayAtCoords(_soundGunshot, Owner.Transform.Coordinates);
_lastFire = _gameTiming.CurTime;
return;
@@ -309,7 +309,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
const float ejectOffset = 0.2f;
var ammo = entity.GetComponent<AmmoComponent>();
var offsetPos = (robustRandom.NextFloat() * ejectOffset, robustRandom.NextFloat() * ejectOffset);
entity.Transform.GridPosition = entity.Transform.GridPosition.Offset(offsetPos);
entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos);
entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
if (ammo.SoundCollectionEject == null || !playSound)
@@ -324,7 +324,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
var soundCollection = prototypeManager.Index<SoundCollectionPrototype>(ammo.SoundCollectionEject);
var randomFile = robustRandom.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayAtCoords(randomFile, entity.Transform.GridPosition, AudioParams.Default.WithVolume(-1));
EntitySystem.Get<AudioSystem>().PlayAtCoords(randomFile, entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
}
/// <summary>
@@ -375,7 +375,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
else
{
projectile =
Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.GridPosition);
Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.Coordinates);
}
Angle projectileAngle;
@@ -391,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
var collidableComponent = projectile.GetComponent<ICollidableComponent>();
collidableComponent.Status = BodyStatus.InAir;
projectile.Transform.GridPosition = Owner.Transform.GridPosition;
projectile.Transform.Coordinates = Owner.Transform.Coordinates;
var projectileComponent = projectile.GetComponent<ProjectileComponent>();
projectileComponent.IgnoreEntity(shooter);
@@ -426,7 +426,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
/// </summary>
private void FireHitscan(IEntity shooter, HitscanComponent hitscan, Angle angle)
{
var ray = new CollisionRay(Owner.Transform.GridPosition.Position, angle.ToVec(), (int) hitscan.CollisionMask);
var ray = new CollisionRay(Owner.Transform.Coordinates.Position, angle.ToVec(), (int) hitscan.CollisionMask);
var physicsManager = IoCManager.Resolve<IPhysicsManager>();
var rayCastResults = physicsManager.IntersectRay(Owner.Transform.MapID, ray, hitscan.MaxLength, shooter, false).ToList();