Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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private TimeSpan _lastFire;
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public abstract IEntity PeekAmmo();
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public abstract IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
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public abstract IEntity TakeProjectile(EntityCoordinates spawnAtGrid, MapCoordinates spawnAtMap);
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// Recoil / spray control
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private Angle _minAngle;
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@@ -224,16 +224,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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if (_soundEmpty != null)
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{
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soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
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soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.Coordinates);
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}
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return;
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}
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var ammo = PeekAmmo();
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var projectile = TakeProjectile(shooter.Transform.GridPosition, shooter.Transform.MapPosition);
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var projectile = TakeProjectile(shooter.Transform.Coordinates, shooter.Transform.MapPosition);
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if (projectile == null)
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{
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soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.GridPosition);
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soundSystem.PlayAtCoords(_soundEmpty, Owner.Transform.Coordinates);
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return;
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}
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@@ -274,7 +274,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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throw new InvalidOperationException();
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}
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soundSystem.PlayAtCoords(_soundGunshot, Owner.Transform.GridPosition);
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soundSystem.PlayAtCoords(_soundGunshot, Owner.Transform.Coordinates);
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_lastFire = _gameTiming.CurTime;
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return;
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@@ -309,7 +309,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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const float ejectOffset = 0.2f;
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var ammo = entity.GetComponent<AmmoComponent>();
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var offsetPos = (robustRandom.NextFloat() * ejectOffset, robustRandom.NextFloat() * ejectOffset);
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entity.Transform.GridPosition = entity.Transform.GridPosition.Offset(offsetPos);
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entity.Transform.Coordinates = entity.Transform.Coordinates.Offset(offsetPos);
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entity.Transform.LocalRotation = robustRandom.Pick(ejectDirections).ToAngle();
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if (ammo.SoundCollectionEject == null || !playSound)
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@@ -324,7 +324,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var soundCollection = prototypeManager.Index<SoundCollectionPrototype>(ammo.SoundCollectionEject);
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var randomFile = robustRandom.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().PlayAtCoords(randomFile, entity.Transform.GridPosition, AudioParams.Default.WithVolume(-1));
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EntitySystem.Get<AudioSystem>().PlayAtCoords(randomFile, entity.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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}
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/// <summary>
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@@ -375,7 +375,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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else
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{
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projectile =
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.Coordinates);
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}
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Angle projectileAngle;
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@@ -391,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var collidableComponent = projectile.GetComponent<ICollidableComponent>();
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collidableComponent.Status = BodyStatus.InAir;
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projectile.Transform.GridPosition = Owner.Transform.GridPosition;
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projectile.Transform.Coordinates = Owner.Transform.Coordinates;
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var projectileComponent = projectile.GetComponent<ProjectileComponent>();
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projectileComponent.IgnoreEntity(shooter);
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@@ -426,7 +426,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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/// </summary>
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private void FireHitscan(IEntity shooter, HitscanComponent hitscan, Angle angle)
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{
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var ray = new CollisionRay(Owner.Transform.GridPosition.Position, angle.ToVec(), (int) hitscan.CollisionMask);
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var ray = new CollisionRay(Owner.Transform.Coordinates.Position, angle.ToVec(), (int) hitscan.CollisionMask);
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var physicsManager = IoCManager.Resolve<IPhysicsManager>();
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var rayCastResults = physicsManager.IntersectRay(Owner.Transform.MapID, ray, hitscan.MaxLength, shooter, false).ToList();
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